I need help. Fixing Something.

NightHawK

L3: Member
Mar 1, 2008
107
74
How do i fix this: I have cubemaps. :/
cp_rockbound0005.jpg

And
How do i fix light bleeding like this?

On The Displacements.
cp_rockbound0003.jpg
 
Last edited:

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
That skybox error is nothing to worry about. Everybody has it and it causes no harm.
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
Dude, I wish my cars would look like that. Did you make it prop_physics, or do anything weird?

Yeah, he made it travel so fast the car actually started to turn glowing hot because of the friction :p
 

drp

aa
Oct 25, 2007
2,273
2,628
did you run those cubemaps in game?
 

BurninWater

L1: Registered
Mar 11, 2008
27
0
did you run those cubemaps in game?
how to do this when you or someone else dont know

- compile map
- Create server and run ur map
- open the console and type: buildcubemaps ,this will set the system to a frenzy of screenshots and takes a while depending on the size of ur map
- create server and run ur map
- open the console and type:
sv_cheats 1
Mat_reloadallmaterials


ohh and make sure there are enough cubemaps to go around
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
how to do this when you or someone else dont know

- compile map
- Create server and run ur map
- open the console and type: buildcubemaps ,this will set the system to a frenzy of screenshots and takes a while depending on the size of ur map
- create server and run ur map
- open the console and type:
sv_cheats 1
Mat_reloadallmaterials


ohh and make sure there are enough cubemaps to go around

No. That's not correct. Follow this instead.

In your compile options add +sv_lan 1 to the parameters $game_exe so that it looks like this: +sv_lan 1 -dev -console -allowdebug -game $gamedir +map $file. The +sv_lan 1 allows you to go in game after compile in lan mode so that you don't get kicked.

(in the console)
mat_specular 0
buildcubemaps
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
mat_specular 1