Flat

tehn

L2: Junior Member
Oct 16, 2009
55
10
Flat [CTF]

alright guys, I am mapping for Tf2 World Server Rotation Project

It sparked my eye and thought I go for it, so my other is on a hold or is on a short leash for releases.

I know CTF isn't the biggest and bad-ass game type but hopefully this map puts an edge to it, if not eh FML. But i'm doing this for an over all experience and fun.
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
From what I cal tell by looking at the screnshots, most of the rooms look the same; even though it's an alpha, you should still add signs that point you to the Intel. Also, remove the CP base from under the briefcase, it's a bit confusing :/ But other than that it looks cool; remember to add lots of lights outside!
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
well just for the flag I put a control point there so it's not just a plain ground, in terms I've put up signs for the intel in the version I am working on now, also I got the lights up for a clear view of the outside. Alright thanks hopefully i'll release a3 here soon
 

Martham112

L2: Junior Member
May 6, 2009
85
16
It looks much better now!

I feel that the screenshots don't show off the map as well as they could though. I advise you go through a couple more times and take some more shots.

I'm not sure if it's been changed since a2, but the route that goes upstairs doesn't have a route to the flag. Sure, you can drop down, but it's not obvious that you should. I think you should add something to make it more obvious to do that.

I can't really say much more without a playtest though.
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
It looks much better now!

I feel that the screenshots don't show off the map as well as they could though. I advise you go through a couple more times and take some more shots.

I'm not sure if it's been changed since a2, but the route that goes upstairs doesn't have a route to the flag. Sure, you can drop down, but it's not obvious that you should. I think you should add something to make it more obvious to do that.

I can't really say much more without a playtest though.


I could actually bring a route into the intel room, creating three ways instead of two. I think it would bring a more diverse game play structure on capping the intel (which I'm trying to go for)
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
Added a passage to the intel from top.
picture.php


Added a balcony and a ramp for the health.
picture.php


Hopefully I can get this up on game day with a4 since I think a4 is cleaner then a3 for game play
 
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tehn

L2: Junior Member
Oct 16, 2009
55
10
alright guys sorry for the long delay on updating the map, I have updated it because the spawn doors were built wrong and the opposite team could get into spawn when the had opened so I fixed that. At the moment it's been in testing by fellow friends within vent.

Happy holidays and I should have a5 here real soon.

Dennis
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
it's been a long one. I fixed something so simple and it took forever to release :O

though hope everyone had happy holidays, I did but kept me busy at the max, why this came out so late.