What are you using the point template for?
Example:
3 triggers
3 teleport destination
Trigger 1 disables itself when touched and disables trigger 2, but enables trigger 3.
Trigger 3 disables itself when touched and disables trigger 1, but enables trigger 2.
Trigger 2 disables itself when touched and disables trigger 3, but enables trigger 1.
That means that player1 touches trigger1, gets teleported at destination1.
Player 2 then runs over the area and trigger 3 is now enabled, gets teleported at destination3. ..etc...
That's the sequencial method.
If you want it random, use the triggers to tell the logic case which sequence to chose.
You can use the same sequences than in the sequencial method but the logic case would do the randomization for you in its output.
MQ