easy question time

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
How do I stop the enemy team opening the other teams spawn room door? I can stop them getting into the spawn but they can still open the door.
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
you have to make a team filter entity and name it and set the team to w/e team you dont want in

then go to your func door (or the trigger i cant remember) and set the filter to that filter you just made
 

Half-Life_Maniac

L3: Member
Nov 30, 2007
122
89
A bit off-topic, but now you mention the respawnroom_visualizer...

Something that bothers me is that just about all the custom maps I've played have had the visualiser on the outside of the spawn room, while all the VALVe maps have them inside, except cp_badlands. Why is it that people have decided you should see the big ugly red "No Entry" symbol all the time?
I think you should really only ever see it if you try to enter an enemy door that's been opened.
 
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phatal

L6: Sharp Member
Jan 8, 2008
259
21
A bit off-topic, but now you mention the respawnroom_visualizer...

Something that bothers me is that just about all the custom maps I've played have had the visualiser on the outside of the spawn room, while all the VALVe maps have them inside, except cp_badlands. Why is it that people have decided you should see the big ugly red "No Entry" symbol all the time?
I think you should really only ever see it if you try to enter an enemy door that's been opened.

Probably to replace the big ugly no admitance hand on the door.
 

Half-Life_Maniac

L3: Member
Nov 30, 2007
122
89
No, no. If you notice, those kind of signs are only shown on 1-way doors. Foward spawnrooms usually. Normal spawn rooms will usually have a plain door, but with the respawnroom_visualizer sign visible on the inside, only to enemies. The 1-way doors of course have both signs.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
I use em so people know from a distance that the room is off limits....

Plus I don't want people opening spawn doors to enemy's spawn. Yes I know you can put a filter on the door, but why go through all that, just make it so the visualizer is one unit outside the actual door.
 

BurninWater

L1: Registered
Mar 11, 2008
27
0
and make sure the respawnvisualizer doesnt look like this:
| normal wall
.| respawn visualizer

people can stand on it than (as i noticed very very early)
instead make it look like this:
| normal wall
| respawn visualizer
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
I use em so people know from a distance that the room is off limits....

Plus I don't want people opening spawn doors to enemy's spawn. Yes I know you can put a filter on the door, but why go through all that, just make it so the visualizer is one unit outside the actual door.

If it's a 2 way door then the trigger is going to extend out further than the visualizer. If you're using on touch with doors thats a HORRIBLE way to do doors. I hate trying to get out a door setup like this. 1 person goes through and you follow just as the door is closing you have to back up and forth a few times before it opens again.

BTW... don't be lazy when creating a level it will only hurt you in the end.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
I hear what you're sayin...

Im not trying to be lazy, trust me. Setting up a few triggers and filters is quick and easy. A drop in the bucket compared to the 200+ hours i have already invested. Ive never seen that scenario where you have to run back n forth to get the door to re-open. It just opens when any players touches it, whether its closing or not it will open the second someone touches it. So you can keep a certain team from touching (opening) the door by putting the visualizer just on the outside.... no? Or is that just retarded?


...on second thought, I guess that way is kinda goofy.

I just like it cause the door doesnt have to be open in order to see the visualizer.
 
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Half-Life_Maniac

L3: Member
Nov 30, 2007
122
89
If you must do it that way, you can have the visualiser on the outside to block enemies, then the trigger behind that (but extending beyond the door, obviously) so that friendlies can trigger the door. The door would have its "touch activates" flag unticked. The flilter part cant hen be skipped completely.

That'd be the easiest way of doing it if you're happy with having the visualiser visable on the outside of the spawn room. -But I won't be happy!