"Clip" and "Player Clip"

YM

LVL100 YM
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Dec 5, 2007
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Very much so. Clip clips and playerclip clips players.

The key is in the name. If you're thinking "clip" means to stop a player getting somewhere, you're thinking wrong.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
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Isn't clip solid to all objects while player clip is just solid to the player? (aka: bullets can go through player clip, can't go through normal clip.)

EDIT: Youme, you crafty ninja you.
 

YM

LVL100 YM
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Bullets I believe can go through both, projectiles though, will only go through playerclip as clip clips anything physically simulated.
 

Westerhound

L5: Dapper Member
Feb 5, 2009
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Well, in the Dustbowl, Stage 3, the sneaky tunnel underground, theres clips all over the place. However, I can still put stickies where i shouldnt be able to (if clips clip stickies that is).
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Stickies stick to Clip...
 

Pseudo

L6: Sharp Member
Jan 26, 2008
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I have heard that stairs should use clip instead of playerclip, because clip affects projectiles and splash damage.
 

StoneFrog

L6: Sharp Member
May 28, 2008
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Clips clip everything, to the best of my knowledge - except bullets perhaps, since ever since the Quake/Half-Life 1 days the original "clip" texture exclusively blocked players and allowed hitscan weapons to pass through.

Player clip would only clip players. So, as Pseudo said, I'm pretty sure stairs ideally utilize standard clips. Me? I always utilized the regular clip on stairs just because I preferred the red over the pink. :facepalm:
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
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Sep 8, 2008
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http://developer.valvesoftware.com/wiki/Tool_textures

Clip said:
Solid to all objects. Is not rendered. Bug in HL2:deathmatch where it only acts as a player clip (solid only to players). Does not block physically simulated projectiles.

Player Clip said:
Solid to players but not NPCs or other objects, is not rendered.

About bullets im not sure if they pass the normal clip. To me it wouldnt make sense if they did though as then it doesnt clip everything.

There is also an invisible tool texture:
Solid to all objects, invisible and does not cast shadows
The diffirence between clip and invisible isnt fully known to me however.
 

Locutus

L2: Junior Member
Nov 3, 2009
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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Yeah, invisible acts exactly like a normal brush, except you can't see it (hurr durr).
 

Freyja

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Jul 31, 2009
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Egypt uses clip everywhere, there's not ONE playerclip in the place, and you can still shoot stickys over the fences, so I'm assuming that it acts identical to playerclip in tf2.
 

Locutus

L2: Junior Member
Nov 3, 2009
85
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Egypt uses clip everywhere, there's not ONE playerclip in the place, and you can still shoot stickys over the fences, so I'm assuming that it acts identical to playerclip in tf2.

Proof egypt needs invisibles, am i rite?
 

Nineaxis

Quack Doctor
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May 19, 2008
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In TF2 there is no difference between clip and playerclip because there's nothing that clip would effect (like NPCs or whatever).

Might as well just use playerclip out of good practice, because the only thing you'll stop with either is players.
 

Freyja

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Jul 31, 2009
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And they could always add something in a future update that clip blocks, and it would be strange having something bounce off an invisible wall when it should go past.
 

Terr

Cranky Coder
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Jul 31, 2009
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I try to use them to express what I'd ideally want to happen. Playerclip when I wouldn't mind if stickies and physics objects passed through. Otherwise clip.