why are my overlays either black or dont show up?

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
After putting some overlays on my map they either dont show up or they are black. Why is this?
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
maybe leak
idk
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
are them custom?¿
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
First of all, make sure the texture you're using to overlay is actually meant to be an overlay. If it is, it'll have "overlay/" in the texture path.

Second, if you turn brushwork into a func_detail, its overlays lose there attachment and must be reattached. That's one possible reason your overlay might not show up.
 

The Scientist

L1: Registered
Mar 11, 2008
48
0
Also, if your using the 3d view in hammer with "shading" they will be black and flicker. That won't affect it ingame, just in the 3d preview in hammer.
 

BurninWater

L1: Registered
Mar 11, 2008
27
0
another cause might be that overlays go over partial brushes (cut in half horizontically/verticaly) or sometimes because they are overlapping
 

flam5

L1: Registered
Mar 29, 2008
31
0
I get the same error.

And I'm pretty sure it has nothing to do with cubemaps or a leak. I just made a "test map" from scratch and overlays still appear black to me.




I provided a couple screenshots:




and the sample map I had:



Is there anything I need to do other than select an overlay (I selected all of these from /Signs/) from the texture browser, and use the overlay tool to attach it to a brush? Am I using the /Signs incorrectly?

Any help?
 
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TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
The only time anything like that happens to me, is when I set the map to fullbright.
 

flam5

L1: Registered
Mar 29, 2008
31
0
Well, i don't have any lights in there. I have not gotten that far in my design yet. Do I just stick a light in there to make it not fullbright?
 
Dec 25, 2007
566
439
Try reattaching the overlays to the brush face; sometimes I've had that mess up for no reason I could tell.

To do that, select the overlay (the little blue box shown in the middle of it), and press Alt+Enter. Choose "Brush faces", click the "Pick" button and click on the brush face it should be attached to. If the overlay overlaps several faces, you can Ctrl+click to select them all.
 

woodbulb

L1: Registered
Mar 17, 2008
14
0
Anyone else using the 3d view in hammer with shaded texture get those annoying scale/rotate issues with translucent textures/decals/overlays etc. Like you can move around a trigger box and it'll be normal looking sometimes and then sometimes it'll be weirdly displayed (texture-wise). Also ever since that january SDK update, closing hammer lags my entire comp. I don't know why everything is just slow after I close hammer, or even when hammer is running and I'm going through C drive etc. I'm on a quad core cpu, but I'm using vista, so that might be the cause.
 

flam5

L1: Registered
Mar 29, 2008
31
0
The only time anything like that happens to me, is when I set the map to fullbright.

Thank you!

I just did a little testing with some lighting and overlays work fine when there is light present and mat_fullbright is off.

I guess I'll just have to go back and add overlays as I go back and do lighting after I'm done doing the main layout of the map.


So basically, for anyone else who isn't getting overlays to work correctly, don't fret if you don't have lighting installed in your map yet, overlays will work once you get around to lighting!
 
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Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Yeah, same thing happened to me. I got frustrated and decided to just leave overlays alone. Later on, I came back and added in lights...BAM! The overlays showed up.
 

KingBosq

L1: Registered
Dec 11, 2008
10
0
Also, if your using the 3d view in hammer with "shading" they will be black and flicker. That won't affect it ingame, just in the 3d preview in hammer.

That happens to me, although it didn't a while back. Do you know why this is? The flickering is a little annoying but I can live with it if there's no solution.
 

ProfFiendish

L2: Junior Member
Nov 15, 2008
95
10
The flickering is probably due to the overlays and the brush behind "z-fighting". Because they share the same location in the 3d world the computer can't decide which to put on the screen.

...possibly?