Green_X

wyn10

L1: Registered
Nov 22, 2009
46
3
Hey peeps. Just releasing one of my maps here. Based for gameplay.

Way's to get on roof> Stair's on top of each tower and elevator in each other spawns.

Walk through wall into the roof if you go in the elevator. (From elevator turn left walk through).

Ways to get to basement > Spawn and water in dark room.

Water on the roof also. (For water wars).

PLEASE POST FEEDBACK.

Also. I'm keeping the download link to mediafire since I can see the times downloaded to the posts here.

How to win...Capture the 5 cp's.

Peace..

Link to download ad >> http://www.mediafire.com/?nzzdzyezomz
 
Last edited:
Aug 10, 2009
1,240
399
1) Don't expect to get far in a community comprised (mostly) of serious mappers by insulting half their work. Don't even post for that matter.

2) You don't specify any sort of gameplay mechanic or goals in your description.

3) The map needs proper lighting. I can see a lot of very dark areas in most of your screenshots

4) On a more biased note, this map is very reminiscent of cp_orange. Judging from the screenshots you have applied minimal effort to your map, and are just throwing it out there expecting people to play it which they most likely wont. If you don't know how to do something, or want tips this is the place, but this is not the place to make excuses for sloppy effort and expect any positive results.

5) Please change the download link, you can find your map and all the information (aside from demos) here

I'm sorry if I come off as an asshole but I am really gratefull for this community, and if you have any respect for your map the least you could do is show the same here.
 

Anagram Man

L2: Junior Member
Nov 30, 2009
71
15
Well, it does.
You've turned a good map, bad.

First off, you used none-tf2 textures and entities/props.
And it just looks weird.

But good for your first...map...edit?
 

wyn10

L1: Registered
Nov 22, 2009
46
3
Well I'm still waiting for feedback.

And ashton I've never heard of you. I don't really want this going off topic.
 
Aug 10, 2009
1,240
399
What does it matter if you've "heard" of me, we all gave you feedback, and that is not to edit other people's work.
And yes, I know you are not claiming to MAKE Green, but still.

This is going off topic. Back to topic: I would edit the release post then, so that people know you care about their input.
 

Ankh

L3: Member
Sep 18, 2008
114
41
Look, when it comes down to it, visuals ARE important. Nobody will want to play for a few hours on an ugly map. And this is an ugly map. Not to mention people seeing this map aren't going to be likely to download it if it looks like absolutely no effort was put into it. No amount of "don't complain about the graphics" will save people from doing so without the promise that they'll improve, which you've implied they won't.

In fact, I'd go so far as to say that there's a point at which you just can't claim that ugliness is a stylistic choice. You can't make an excuse for the poor lighting, the awful low-res skybox, the Half Life 2 models, the hideous abstract scenery. You can't then insult people who put actual time and effort into their maps when the only work you've done here is making it look like as much of an eyesore as possible. I'm sorry but unless you're prepared to put genuine time and effort into your map, don't even bother posting it here.

Even from a gameplay perspective this looks like it'll be bad:
-The first screenshot is an utter snipe-fest with no cover whatsoever and the glass floors mean platforming will be a main focus in it, as opposed to gameplay (unless you're a sniper or something). Spies and pyros don't have a hope on that point. There are similarly no places to put sticky traps unless it's on the point itself, an anyone can see them if you don't. I wouldn't even think of playing heavy on this point, or indeed at all on this map.
-I assume the second is a spawn room, but it's very dimly lit and full of Half Life 2 explosive barrels for some reason.
-The third continues to be a sniper fest with the token cover there is being useless to protect from near anything given that it's so low - this is a game where a lot of the classes have high mobility and so the cover will just annoy and classes like spies and pyros continue to be unable to take advantage of it
- The fourth is pitch black which in a fast paced game like this will simply annoy players. Sure the spies and pyros can do things in such closed quarters, but it won't make it any more fun for anyone else
-A rainbow corridor. It's bland, featureless and very dimly lit. It's par for the course with this map but it's four badly textured faces followed by something I can't quite make out - why even have a screenshot of it. Also one sniper could utterly lock this down even without the inevitable spam.
-Another spawnroom. Where are you getting such low res custom textures? are the built in dev textures not good enough? You know we don't mind dev textured maps as long as you look like you actually plan on making them better. If you had done so you could just claim it's an early alpha, take suggestions and make it better accordingly. However everything about your post and the map suggest making it GOOD is not on your list of priorities. Seriously, the built in textures would look better than this - you have to work to make it look this bad, something that perplexes me.

Overall I think I won't be playing this
 

Ankh

L3: Member
Sep 18, 2008
114
41
what about the fact you can't play heavy on this map? or pyro? or spy? or engineer?
It's just too big and open, heavies can't run this far and live - they'll be destroyed before they get within minigun range by any class. Pyros have a similar problem, they have NO COVER - they're an ambush class, if you can see a pyro coming from a mile away, he's got no chance. Spies won't fool anyone here for the same reason. Where can they cloak and uncloak? where can they disguise? Now where can engies setup that can be effective?

Snipers are a huge problem, but they're just one of MANY. Looking into the snipe fest is not going to solve the map's fundamental problems, it's not going to fix the visual problems, it's not going to fix the lighting. You need to put REAL EFFORT into this. In fact I'd go so far as to say nothing short of redoing every single area will save this map. Unless you're prepared to do so, don't give me a handwave answer like that. I'm serious, you're posting this on a site where the members have quality standards. Where they expect if they give you feedback for it to be adressed in it's entirety.

My advice to you: Spend a few days going over the map, fixing the fundamental flaws, getting rid of the horrible custom texturing and release it as an alpha. Then you can submit it to gameday or something and you can get some real feedback, then maybe the complaints will die down
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Enough "feedback" for you?

  • Pointless, decorative, and apparently accessible missile props.
  • Half-Life 2 flammable barrels.
  • Incredibly low resolution custom skybox which doesn't help to reinforce what little "mood" this map already had. Just eats up filesize.
  • Giant unruly assymetrical wooden...thing.
  • Optimizational nightmare. By which I mean I don't see how *any* of this is or can be optimized.
  • You didn't even align developer textures properly.
  • Gameplay nightmare. Clan server or not, specific class or not, I don't see how this would work out in any way whatsoever. Map proportions seem off too.
 

kennylives99

L1: Registered
Dec 3, 2009
3
1
i have played this map several times, and all i play is soldier; i had no problems with snipers, you just have to be good at the game...
if you bitch about it being a sniper fest, either get good enough at sniper to kill them or get good at another class and kill them, it isn't that hard...
the wooden thing is a bunker, which provides cover from attacks
the rainbow thing is trippy, playing it is fun as hell
i get that from the photos it doesn't look like the most well-done map, but if you played it you would actually have experience on the map....
it isn't made to be a mass produced map for everyone to download, it was made to add some fun to a server; which it did
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Hostile thread...

This looks a lot like my first test maps I made in the hammer editor, mashed together into a released... thing.

Here is what to do: Make testmaps (don't release them), where you try out all the different part of mapping. Small rooms where you try making water, placing models, lights, ropes, displacements, adding sounds, trying all the tool textures AND so on! There is so many things to learn BEFORE releasing something.

Then, when you got a grip on the editor, and you know what it can do, and what you can do. Look at the valve maps and think about gameplay. Once you get an idea for a map, that you think you can build and finish, it's time to start mapping.

Good luck in the future.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
i have played this map several times, and all i play is soldier; i had no problems with snipers, you just have to be good at the game...
if you bitch about it being a sniper fest, either get good enough at sniper to kill them or get good at another class and kill them, it isn't that hard...
the wooden thing is a bunker, which provides cover from attacks
the rainbow thing is trippy, playing it is fun as hell
i get that from the photos it doesn't look like the most well-done map, but if you played it you would actually have experience on the map....
it isn't made to be a mass produced map for everyone to download, it was made to add some fun to a server; which it did

I'm tempted to start flaming this post because I think it's the OP. But I won't.

Either way, if you want a map to be balanced, it needs to be accessible for ALL classes. The problem with X maps is they're only sniper-friendly: the huge sightlines eliminate Havvy players, and generally turn the match into a snipefest. Notice how VALVe maps accomodate all classes: take Granary's mid for example. The point itself is covered by tall crates, which creates an ideal space for Pyros to ambush the enemy. They are however threatened by Scoots, Demos, and Soldiers that can drop down on them from the highest crates. These players are likely to get killed by Snipers from the upper walkways, which are vulnerable to Spies incoming from various directions. And, closing the circle, Spies can easily be killed by Pyros with their fast movement and flamethrowers.

TL;DR Maps need to be balanced for all classes, not just create Snipefests. Therefore, this map is no.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
This could be OK, but you'll need to rethink the gameplay first. Once you've done that, glass floors are a no-no, explosive barrels also, sniper lines and no lighting.

And why do you ask for feedback then counter with 'its just for my clan'?
 

Ms.Skies

Banned
Dec 4, 2009
2
0
Ok, I think you guys are missing a few points.

  1. This map is played with 100% critted server.
  2. The dark areas are awesome and you can pwn as any class in them (I play soldier) I crawl in there like a big mean spider and whoop ass)
  3. Other than the add on underground and the walk I don't see much that is different from the original green. The exploding barrels have always been there... Are you guys tarded?

I admit, some of wyn's changed are uncalculated... he needs feedback, not a bunch of whiney bitches flaming like a retard over a gaming map? Losers much?

Jeezusss, I run a gaming community... and some of my youngest players behave better than any of you do. Get a life, give Wyn some honest feedback. It just seems we have a lot of assholes wanting to do nothing but rage.
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I admit, some of wyn's changed are uncalculated... he needs feedback, not a bunch of whiney bitches flaming like a retard over a gaming map? Losers much?

Jeezusss, I run a gaming community... and some of my youngest players behave better than any of you do. Get a life, give Wyn some honest feedback. It just seems we have a lot of assholes wanting to do nothing but rage.
You run a gaming commumity and we make maps. There is a lot of good feedback in this thread. If you interpret that as whining you are gravely mistaken. After reviewing the entire thread I find your post the most immature, whiney and flame-filled. Continue to lash out in that butthurt manner (or change your avatar back to something equally distasteful) and you'll earn yourself a ban.

EDIT: I must appologise to Ms.Skies, your childishness has been one-upped by pctoolbin, who has earnt themself a ban. Any more newly registerd users flocking to wyn's defence (when he needs none! there is plenty of feedback here, even if a little bit of not-so-useful stuff) will also earn themselves a ban.
 
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Ms.Skies

Banned
Dec 4, 2009
2
0
Frankly speaking, there were a lot of ppl (my self not included) who were very rude and some of what they said was very uncalled for. You and your community are like children. Banning ppl for speaking their mind and opinions? pctoolbin did no more than what everyone else did, and that's voice an opinion. I see now that the only opinions allowed are those you agree with, not only is that petty, but THAT is immature. If this is the kind of forum you run, then I don't want to be a part of it, t's pathetic, childish and lacking in professionalism.

You want to be a respected map maker? Then be respectable. I've seen no respect for persons in this thread, no clas or tact. What I and pctooblin have done is not lashing out, we are commenting on the lashing out that has already happened.

If you'd really like me to, I'll give qoutes.

1) Don't expect to get far in a community comprised (mostly) of serious mappers by insulting half their work. Don't even post for that matter.QUOTE]

Look, when it comes down to it, visuals ARE important. Nobody will want to play for a few hours on an ugly map. And this is an ugly map.

In fact, I'd go so far as to say that there's a point at which you just can't claim that ugliness is a stylistic choice. You can't make an excuse for the poor lighting, the awful low-res skybox, the Half Life 2 models, the hideous abstract scenery. You can't then insult people who put actual time and effort into their maps when the only work you've done here is making it look like as much of an eyesore as possible. I'm sorry but unless you're prepared to put genuine time and effort into your map, don't even bother posting it here.

I hope you somehow lose your steam account and get banned from steam so you may never make maps again.
Don't take this too personal, but making this kind of maps is pretty lame :(

None of these comments are "contructive criticism" none of them help. These comments are personal, not "feedback" about a map. If you have contructive criticism, then comments about how he can improve are acceptable, but these are very hostile and attacking comments. You ban pctoolbin for stepping up and pointing out the issue he saw in Wyn getting attacked... but the ppl doing the attacking? What are you going to do about that? It's not professional.

Bad fellowship will not be tolerated.

--------------------------------------------------------------------------------

Seems I need to keep reminding some of this every few months or so. One of the biggest rules we have on this forum is a very simple one.

Dont be a dick to others. Dont like their work? Dont post. Have some criticism? Great, make it useful and not just bash a mapper and his work.

One of the two things that can earn you a ban here is spam, and bad fellowship. If you were banned, you were guilty of one or the other.

We really dont see this problem around here much, but some people do tend to get inflated egos and go off on a tangent in a thread which ends up as flaming the mapper or anyone else for that matter.

Again, that will not be tolerated here.

If you're banned, learn your lesson and no hard feelings. Just ride it out and come back with a better attitude.

Thanks.
drpepper (Site Staff)



Seems you have broken your own rule and have begun to ban the innocent. Nice work.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Did you actually read the comments? There was plenty of constructive criticism, just a few examples here:

1) Don't expect to get far in a community comprised (mostly) of serious mappers by insulting half their work. Don't even post for that matter.

2) You don't specify any sort of gameplay mechanic or goals in your description.

3) The map needs proper lighting. I can see a lot of very dark areas in most of your screenshots

4) On a more biased note, this map is very reminiscent of cp_orange. Judging from the screenshots you have applied minimal effort to your map, and are just throwing it out there expecting people to play it which they most likely wont. If you don't know how to do something, or want tips this is the place, but this is not the place to make excuses for sloppy effort and expect any positive results.

5) Please change the download link, you can find your map and all the information (aside from demos) here

I'm sorry if I come off as an asshole but I am really gratefull for this community, and if you have any respect for your map the least you could do is show the same here.

Look, when it comes down to it, visuals ARE important. Nobody will want to play for a few hours on an ugly map. And this is an ugly map. Not to mention people seeing this map aren't going to be likely to download it if it looks like absolutely no effort was put into it. No amount of "don't complain about the graphics" will save people from doing so without the promise that they'll improve, which you've implied they won't.

In fact, I'd go so far as to say that there's a point at which you just can't claim that ugliness is a stylistic choice. You can't make an excuse for the poor lighting, the awful low-res skybox, the Half Life 2 models, the hideous abstract scenery. You can't then insult people who put actual time and effort into their maps when the only work you've done here is making it look like as much of an eyesore as possible. I'm sorry but unless you're prepared to put genuine time and effort into your map, don't even bother posting it here.

Even from a gameplay perspective this looks like it'll be bad:
-The first screenshot is an utter snipe-fest with no cover whatsoever and the glass floors mean platforming will be a main focus in it, as opposed to gameplay (unless you're a sniper or something). Spies and pyros don't have a hope on that point. There are similarly no places to put sticky traps unless it's on the point itself, an anyone can see them if you don't. I wouldn't even think of playing heavy on this point, or indeed at all on this map.
-I assume the second is a spawn room, but it's very dimly lit and full of Half Life 2 explosive barrels for some reason.
-The third continues to be a sniper fest with the token cover there is being useless to protect from near anything given that it's so low - this is a game where a lot of the classes have high mobility and so the cover will just annoy and classes like spies and pyros continue to be unable to take advantage of it
- The fourth is pitch black which in a fast paced game like this will simply annoy players. Sure the spies and pyros can do things in such closed quarters, but it won't make it any more fun for anyone else
-A rainbow corridor. It's bland, featureless and very dimly lit. It's par for the course with this map but it's four badly textured faces followed by something I can't quite make out - why even have a screenshot of it. Also one sniper could utterly lock this down even without the inevitable spam.
-Another spawnroom. Where are you getting such low res custom textures? are the built in dev textures not good enough? You know we don't mind dev textured maps as long as you look like you actually plan on making them better. If you had done so you could just claim it's an early alpha, take suggestions and make it better accordingly. However everything about your post and the map suggest making it GOOD is not on your list of priorities. Seriously, the built in textures would look better than this - you have to work to make it look this bad, something that perplexes me.

Overall I think I won't be playing this

Enough "feedback" for you?

  • Pointless, decorative, and apparently accessible missile props.
  • Half-Life 2 flammable barrels.
  • Incredibly low resolution custom skybox which doesn't help to reinforce what little "mood" this map already had. Just eats up filesize.
  • Giant unruly assymetrical wooden...thing.
  • Optimizational nightmare. By which I mean I don't see how *any* of this is or can be optimized.
  • You didn't even align developer textures properly.
  • Gameplay nightmare. Clan server or not, specific class or not, I don't see how this would work out in any way whatsoever. Map proportions seem off too.

And this would be you, totally not flaming anyone:

I admit, some of wyn's changed are uncalculated... he needs feedback, not a bunch of whiney bitches flaming like a retard over a gaming map? Losers much?

Jeezusss, I run a gaming community... and some of my youngest players behave better than any of you do. Get a life, give Wyn some honest feedback. It just seems we have a lot of assholes wanting to do nothing but rage.

Just ban this guy, please...
 

kennylives99

L1: Registered
Dec 3, 2009
3
1
there is also a lot of insults too
and rainbows are trippy, at least the rainbow pattern on the map is
and i play standard green all the time, with good players, and it never really turns into a snipe fest; if you are good then you can get away from the snipers, if not then you suck at tf2 and should bitch about it being unbalanced to make up for your low skill level
also, 100% crits is the most fun way to play, it requires a much higher skill level to stay alive and still get kills, if you can't do it then admit that rather than treating all crits as a lame/inferior way to play