Compling Error?

Anagram Man

L2: Junior Member
Nov 30, 2009
71
15
New Question! It gives me an error during compiling.
"The system cannot find the specified file"

Compile Log:

** Executing...
** Command: "c:\program files\steam\steamapps\theessenceoflife\sourcesdk\b in\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf" "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.vmf
Patching WVT material: maps/mine/nature/blendgroundtograss006_wvt_patch
Patching WVT material: maps/mine/nature/blendrockgroundwall004_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 6 has bad geometry near -1600.00 -70.00 512.00
Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALL004


** Executing...
** Command: "c:\program files\steam\steamapps\theessenceoflife\sourcesdk\b in\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf" "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp
Error opening c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\theessenceoflife\sourcesdk\b in\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf" "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp
Error opening c:\program files\steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\theessenceoflife\sourcesdk_c ontent\tf\mapsrc\mine.bsp" "c:\program files\steam\steamapps\theessenceoflife\team fortress 2\tf\maps\mine.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

Dravu

L1: Registered
Dec 1, 2009
8
2
I've had this problem before. I believe I fixed it by saving my map under a new name and then compiling again.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
I had this problem too.

What Dravu said -can- work, but not always.

basically what's happening is VBSP's having an error. VVIS and VRAD depend on the output of the previous, and when VVIS has an error because of the corrupt VBSP error, VRAD has nothing to go on and gives up.

In other words, keep running your log through interloper's error checker, and fix every error until it works.

When I had the problem, it was a corrupt overlay causing VBSP to crash.
 

tarmo-

L3: Member
Dec 10, 2008
108
28
Displacement 6 has bad geometry near -1600.00 -70.00 512.00
Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALL004

fix
compile
???
profit
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Also, place env_cubemap in your map, then type buildcubemaps in the console. Otherwise ugly pink-and-black checkerboard textures will appear on everything reflective, like weapons, some textures, and models.