Gewitter

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
gewitter_header_a1.png

Hi there. I suppose at least some of you will know about my numerous failed maps, for one reason or another. This however, I feel may be able to break the trend. Gewitter will be a 1 Stage, Attack and Defend map. Like Gorge. The theme will be a cross between the swamp theme, and a sawmill-alpine theme. I'm hoping to at least get this map to beta. Any criticisms you may have feel free to ball at me, tell me politely or "3P1CLY PWNZ M3" In game.

Things, I am looking for feedback for (as of a1)
  • Health and Ammo Placement
  • Health and Ammo Amounts
  • Choke Points
  • Open Areas
  • Sight Lines
  • General Layout

Thanks To:
A Boojum Snark - Gametype Library, Prefabs
The Swamp Team - Assets used in Gewitter
zpqrei - Doing Photoshop work for me (sig etc) while I don't have access to it.

Found a bug? Contact Me!
My Steam Profile!
Add Me On Steam!
My Email! - midget31394@hotmail.co.uk
 
Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
The first control point looks VERY close to BLU spawn.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Seems very linear to the point of there being no viable alternative routes and the whole map is on a single flat plane by the looks of things.
 

Xy²

L1: Registered
Nov 15, 2009
39
2
Nice that your map have a german name. ;D
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Also, your first control point doesn't provide much cover for BLU.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
22nd November 2009
  • Second Alpha Release!
  • Slightly Altered Some Brushwork near CP 2
  • Slightly Altered Some Signage
  • Fixed an area not being Accessable, when it should
  • Added a func_respawnroomvisualizer at Blu Spawn 1
  • Added some brushwork at Blu Spawn 1 to add more variety
 
Last edited:

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
The map played well but it had some problems. First of all you need to playerclip your roofs so that it is less demoman heaven. You also need to move spawn farther from point, it makes it too easy for engies and is also frustrating when you spawn right in the heat of battle.

cp_gewitter_a300012.jpg

Fix this.

cp_gewitter_a300022.jpg

Less important but still an annoyance.

cp_gewitter_a300042.jpg

Crazy ass sightline. Frustrating, especially for heavy.
 
Last edited:

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Hrmph, I can't see those images :S when I copy the image url I get a 403 error, is it in a public folder? or...


I think I know what you're talking about though.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
2nd January 2010
  • Fourth Alpha Release!
  • Started some basic texturing/detailing.
  • Made some minor layout changes around the first control point.
  • Changed RED's spawn a little.
  • Killed long sightlines on the way to cp2
  • func_detailed some more stuff.
  • Changed Gametype to that of Gorge's - I don't have any ideas for 2nd or 3rd stages
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Bump!
  • We had a small playtest today any feedback from there?
  • I got it was too dark, and some parts confusing.
  • Need to fix clipping in some areas

What else?