Scale looks good, from what I can judge from just screenshots.
Also I wouldn't call the map too dark, just not bright enough! You can definately build up some nice shadows and such with clever light placements. I made this to help with the boring lighting placements. May I suggest long spotlight beams with a warm color? I think it would look awesome
Good work for a first-ish map.
Wow, this actually looks really nice. The only things you can improve right now are cubemaps and the rock wall texture size. BTW, if you have no cubemaps they won't only reflect the water, but player features as well, like the Sniper's glasses.
P.S. You can use sv_cheats 1, noclip, and cl_drawhud 0 along with unchecking 'Draw viewmodels' to take nicer pictures with the F5 button. The in-game screenshots also ignore Xfire overlays ;P
You have to add them manually. Oh and could you update the pictures?Made a few more changes, updated to alpha 3, details in first post.
Also I'm having some issues with getting Pakrat to pack custom model textures (the models come through fine) with the auto settings, if anyone has any advice on that it would be greatly appreciated.
You have to add them manually. Oh and could you update the pictures?
Good gameplay. The scale is about what I'd expect from an arena map.
The flow is good and I think you could actually start detailing this map already!
The tanks in spawn look amazing, though they were missing their texture so hopefully that will make them even better in the future. (love that cannon btw. is it going to be the centerpiece?)
Throw in some more lights and it will be fine. it was pretty dark in some areas. A quick 3dskybox would also help TONS with the visual aspect
Lol as a suuper late reply to your doomsday, it looks a bit out of place, like the projector/tip does, if it's not too late another ending to it (more tf2 style) could look nicer. Sorry, I would've posted on that before but I didn't see it.