Flag Runner

XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
To start timer on koth you have to take your team flag to Control Point, then the time will start, if your team caps the flag will not come back until the other team caps, your goal is to keep them from geting there flag to the control point. Timers are set at 3 mins, so get the flag up there fast as you can.
I got to give thanks to all the help i got from the forums page thank every one.
PS: im need some more help with the rain in the level.
 
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XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
sorry forgot to add player clip on stairs on red side, in the next up date i will get it on there as soon i can, but i hope you all like it, i had a blust making it but need some idea on how i can make it even better, i played tested it with about 10 players so far and it all run very smoothly so get out there and get the flag moving, you only have 3 minus to do so.
 

XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
No problem uploading overview pic know, so what you thank i need to add to make it more tf2 looking.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Work on the textures, they could be upgraded a bit (like the ground texture should be bigger). Also, did you buildcubemaps? I noticed your 'Control Point' signs have the checkerboard texture.
 

XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
working on the cube maps it will come out on next update, ok im will tr to add more details to it and fix more texures, what you thank on game play.
Next update date, will have more details on texures, sawing ground together make more relistic looking, working on rain too so you can see it in all parts of the map.
 
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XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
Got the rain working great cant what to get A10 on here for you guys
 
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XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
testing map out on tecu server any one up to play
IP of server is 207.210.254.99:27015
 

XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
new update on map a10a, tring to get on gameday saturday.
 
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Ten19

L2: Junior Member
Jun 17, 2009
85
38
Spawn camping is entirely too easy with the current setup, considering that the opposing team can open the enemy's resupply doors. There also needs to be better signage pointing to where the intel is, as well as a better notification that the point was captured (maybe a job for Announcer).
 

XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
thanks i will work on that and get that fixed, hows the game play so far
 

XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
thanks to everyone

i been looking over the demo from game day and found some things that need fixed one is the enginer problem, it to easy to spwan camp, need to fix doors on spwan rooms, also im needing to add a message to tell everyone what you have to do to cap,
Im all so thanking on changeing middle point what you thank im thank on making point a cyrcle building and the point is on second level not on top of building, do you thank it will help out on makeing it harder to diff or is it good how it is.
 
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XkillerturtleX

L1: Registered
Nov 29, 2009
18
7
A11 - add the download file tomorrow have problems up loading, A11 version- remade middle point made bigger, changed intel to tool boxs to try to make it more understanding i hope, add more signs to map to show were intel is and were control point is, changed texures on buildings to try to get to fit map better, fixed spawn room being open by other team, fixed aumo crates, fixed rain some more i thank it all working better know, fix sky box so you cant fly out of the map, more too come trying to get cube map working that also is coming,,,,....