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c-106mc

L1: Registered
Sep 9, 2009
41
5
Okay, so this is my first map with cubemaps. It's also my first map with a functional control point. I have no idea if I did a good job or not, so please feel free to gnash your teeth and throw things at me if you don't like something!

Edit: Due to a conflict of names, the file names will differ from the map name, thanks for pointing that out Nutomic. It would be greatly appreciated if someone of power could change the thread title to suit the new name.
 
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sohcahtoa

L2: Junior Member
Aug 13, 2009
52
3
Thank you, should I make the stairs ramps instead?

i think they're too steep generally. Maybe add platforms between to break up the gradient, and a place for engies or snipers to stand. just a suggestion though, i'm still pretty new to getting the tf2 theme.
 

Smetzle

L3: Member
May 20, 2009
112
51
Looks good, but I would stay away from using brightly coloured lights like you have in the last screenshot. Coloured lights should be very subtle, it'll add to the ambience more. I would re-design the stairs - as they are now they don't really look good and would probably be impossible to climb when playerclipped/made into a ramp. I suggest taking a look at Grazr's great article on stairs here.
 

c-106mc

L1: Registered
Sep 9, 2009
41
5
Alright, I've updated the map. After consulting someone, I moved some things around and changed the spawn doors. I also changed the stairs, and fixed some leaks. Also dimmed the colored lights significantly. Anything else wrong or inherently distasteful?
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
Wasn't there fullbright, Looking in game it looked like it but looking at the screenies it doesn't have fullbright WTF!!!!!
 

c-106mc

L1: Registered
Sep 9, 2009
41
5
Okay, so after watching the demo (thanks again ABS), I've learned the following:
-Map looks like it's fullbright
-Need a better name (current is misleading)
-Need to expand area for resupply lockers
-Needs textures

Anything else?

EDIT: After talking with some people, I have learned that the map WAS fullbright, despite the use of Light entities. I need some help with that. I have no idea why it was like that, but I apologize for the horribleness.
 
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