chamber_a2

gcone81

L1: Registered
Nov 27, 2009
37
3
This is an old version. Please see the latest version here. Sorry for any confusion.

Arena_chamber_a2 is a melee only map designed for 1 versus 1 melee duels. Unlike many other melee only maps, I have tried to create an environment that is as ‘regulated’ as possible. By this, I mean a map that doesn’t allow for a free-for-all combat style. In turn, I hope this map encourages teams to strategize and enjoy a more competitive style of play.

The Basics


The workings of this map are relatively simple. Each team is put into an opposite but symmetrical half of arena_chamber. These teams will then each choose one teammate to fight against an opposing team’s member in the arena. The chosen player will drop down into the ‘preparation area’ (a small pit adjacent to the arena) and a sliding door above will seal them in. Once there is one person in each preparation area, the doors in front of them will open, allowing the chosen players into the arena to fight. When the fighting has concluded and only one player remains, the doors to the preparation area will open and a lift will allow the winner to return to their teammates. The cycle then starts again from the beginning, until only one person remains.

The ‘Fine Print’

A team has only 20 seconds to send someone into the preparation area after the opposing team has chosen their player. Once the 20 seconds expire, the team with a member in the preparation area will begin to capture a point. When it is fully captured, they win the game.

Only 1 person is allowed in the preparation area.

The winner of a fight must return to their teammates for the arena to reset (you can fight again though).

The Sandman is not allowed, but this restriction may be lifted pending further tests and community opinion.

Conclusion/Miscellaneous


Feedback is greatly appreciated. Please point out any bugs or exploits that may have slipped through.
 
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Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Snipers can still use the Razorback. I believe this is because it is treated as a ‘wearable’ as compared to a ‘weapon’ in the TF2 .gcf. I am open to any suggestion regarding how to remove it.
You could remove "tf_wearable_item". This would also remove all unlockable hats though.

It is possible to remove weapons without using sv_cheats, you could just put each weapon name as a target and send them "Kill" inputs.
 

gcone81

L1: Registered
Nov 27, 2009
37
3
Thanks for the feedback. I'll definitely look into both of your ideas for implementation in future releases. It's too bad though that hats wouldn't be able to be worn if I removed the wearable_item.
 

gcone81

L1: Registered
Nov 27, 2009
37
3
Alpha 7 has been released. Enjoy. :)

Edit: Ugh... The title's still chamber_a2. Looking for a fix. Might need to delete and start new thread as just Chamber, if that's possible. Please bear with me as this is my first map posted on this site.

Edit #2: In the process of restoring original map details and then creating new thread with the new map's details. Sorry for any confusion. :facepalm:
 
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