Mill

infectedfury

L3: Member
Aug 30, 2008
124
39
PL Mill

Been working on this old map again!!! Huge changes on the way

_____________________________________
old stuff



I'm very close to finishing up this map that i stared over 1/2 a year ago.
I took a few months off working in it after b5 was released.


is there is any one out there who would like to help me buy making custom animations for the final explosion? its one of the only things that has stopped me from getting the final version out sooner.


Version history:


--Beta 5--
large detail pass
improved lighting
objects now self shadow
one way doors now have no entry signs

cap 1--
modified walk way and door to the left of cap 1
moved door of middle building to be easier for blue.
made door only open when cap 1 has been claimed
removed wall that cover the door.
side room at one way door now has a window with opening that over looks the rock need red spawn
added pile of wood that can be climbed next to red spawn.
expanded red sniper deck and cap zone.

cap 2--
small wall added in the mill
removed hole on over pass after cap

cap 3--
expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
new side room near 2nd cap
more cover added to final cap
expanded side room at final cap
platform under water drop you can rocket, sticky or triple jump out


--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2

cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2

cap 3--
added air vent system for blue to flank cp 3-1 and 3-2

misc detail added and more sounds

--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail


-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)

-- Beta 1 --
First release
 
Last edited:

NightWolf13

L1: Registered
Jun 2, 2009
6
2
I love the older versions of this map, and can't wait to play this version!
Keep up the good work infectedfury!!!
 

Zanpa

L4: Comfortable Member
Jan 17, 2009
164
43
What does not look good in this map (and hasn't changed since I tested b2) are the ramps.
That, and the texture transitions (see BLU spawn in stage two, at the roof of first floor... Wood o_o ).
 

kankle_king

L4: Comfortable Member
Jan 31, 2009
161
86
Been playing b5 for months I'm confused, this is a NEW b5 version?!

We stopped playing it b/c at one of the last points (sry been a while can't remember exactly, will ss later) there is a 1 way door that all of a sudden is 2 ways inside the left house by the last cap, and the red could flank too easily and ruin your engi's forward base. Everyone was rly frustrated and neither team made it past that point. Other than that small glitch, its a very good PL map. The only multi-stage PL we ever play :p
 

infectedfury

L3: Member
Aug 30, 2008
124
39
What does not look good in this map (and hasn't changed since I tested b2) are the ramps.
That, and the texture transitions (see BLU spawn in stage two, at the roof of first floor... Wood o_o ).

would you be able to post a screen shot for me

Been playing b5 for months I'm confused, this is a NEW b5 version?!

nup I just never put B5 here on TF2 maps

B
We stopped playing it b/c at one of the last points (sry been a while can't remember exactly, will ss later) there is a 1 way door that all of a sudden is 2 ways inside the left house by the last cap, and the red could flank too easily and ruin your engi's forward base. Everyone was rly frustrated and neither team made it past that point. Other than that small glitch, its a very good PL map. The only multi-stage PL we ever play :p

its sounds like the glitch one way door that ended up 2 way.
On the server that i mainly play it never became a real problem but it is one of the 1st things I've fixed with the next verion
 

Zanpa

L4: Comfortable Member
Jan 17, 2009
164
43
Why wood ? This is metal, above.

ramp1
ramp2 (doesn't look so bad, but the top right-hand corner does)
stair3
ramp4
ramp5
ramps6
ramp7
ramp8
ramp9
ramp10
ramp11
ramps12
ramp13
stair14
stair15
stair16
stair17
ramp18
ramp19
ramp20
ramp21
ramp22

The whole map seems very blocky, at certain places (other than ramps).
block1
block2

I'm pretty sure there are much other things like that. I just did a very quick run un the map to screen this.
These are a LOT of details, that make your map look like early alpha. Even though the rest looks very good, and the gameplay must be good as well.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
I play this map a fair bit, and my main problem with it is the second stage second cap.
Its just too easy for red to hold of the building route and flank around the sides.

part from that its very nice.
 

infectedfury

L3: Member
Aug 30, 2008
124
39
one last call on someone to make a custom animation for the final explosion.
It one thing that has been putting me off getting an RC out.


also I'll get some screen shots up of some of the changes that ive done from B5 to RC1 when I update shots for another map of myn'
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
There's a DIY tutorial around here somewhere