ctf_catacombs

The Scientist

L1: Registered
Mar 11, 2008
48
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Hey everyone. I'm please to present my current wip, Catacombs. It's all underground except for the middle area between bases will have an opening in the cave ceiling. (It's called catacombs so I'm assuming you guessed the setting is a cave theme)

Anyway, enough talk. Heres a few shots from in or around the Blu spawn area. Keep in mind it's early in production so nothings final, yadda yadda yadda.

catacombs_01.jpg

This is the back of the Blu spawn room looking towards the door.

catacombs_02.jpg

Looking back over the spawn room.

catacombs_03.jpg

Right outside the spawn door, looking at part of the cave.

catacombs_04.jpg

Looking up at the spawn door and walkway from the path below.


Tell me what you think, I'm open to criticism. I'm going to try to update this on a regular basis, so check back.
 

YM

LVL100 YM
aa
Dec 5, 2007
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Shouldn't it be a little more...outdoors ...for catacombs? :p
Looks very nice, only thing I would say is that your ceilings look a teensy bit bright and your displacements look just a little flat.
 

The Scientist

L1: Registered
Mar 11, 2008
48
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Catacomb: An underground, often labyrinthine passageway.
According to dictionary.com

You say the ceilings are too bright? I'm not sure if I can get them darker without sacrificing the brightness of the walls and floor needed for TF2, but I'll definitely try if you think they're too bright. About the displacements, the one in the last picture isn't actually a dispacement because I'm planning to have a passageway go there so I just put that there was a placeholder, but yea I'm planning to go through and make all displacements more detailed soon. I'm going to use the texture as a reference and add bumps and crevices that go with the texture so that will make it look less flat.

Thanks for the feedback.
 

YM

LVL100 YM
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Dec 5, 2007
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You missed the :p ;)

ahhh I see the groundlights now. I missed them before. with the groundlights the brighter ceiling looks much more normal, perhaps remove just a few of the floorlights, might help the emphasis that its underground. I don't know really, I'm nitpicking because it looks so good :)
 

The Scientist

L1: Registered
Mar 11, 2008
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Ah, Internet sarcasm is so hard to pick up on :p

Yea I might try darkening the floor lights a little. I just love the "shadow" that's creates with the upwards lighting and the rock wall normal map.
 

Tokit

L1: Registered
Jan 5, 2008
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catacombs_01.jpg


You should change the skin on those 4 lights near the floor. I think the blue skin would blend better
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
This map looks really nice. I like the underground dirt/concrete style, especially with the spot lighting.
 

The Scientist

L1: Registered
Mar 11, 2008
48
0
I don't really have enough of the layout done to make one worth while, it's just the spawn and the cave room right outside. When I get a little more of the Blu base done, I'll be sure to do a top view.