- Sep 10, 2008
- 2,245
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Faultline (TC) Alpha
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
A new breed of Territorial Control
Faultline is currently finishing it's early development cycle. It is mostly the usual TC game mode you all love, with all the hate removed. There are 6 territories, and 5 stages. The map begins with the centre stage, and teams vie for total control as they take each others' territories one-by-one, ending in a attack/defend round finale at each end.
The linear setup allows for a more concrete and smoothed out routes between territories. Additionally, rather than having these routes as narrow corridors, faultline features more open "arena" battlefields. You no longer have to be lost, and the chokepoints usually associated with TC are gone! You also get more freedom, as there are no more round timers (except for the Attack/Defend rounds), but beware of the earthquakes!
Objective:
To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage.
Other Notes:
New stages will be selected until one team owns all territories.
Special Thanks:
Dr. Spud
Rexy
MrAlBobo
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
A new breed of Territorial Control
Faultline is currently finishing it's early development cycle. It is mostly the usual TC game mode you all love, with all the hate removed. There are 6 territories, and 5 stages. The map begins with the centre stage, and teams vie for total control as they take each others' territories one-by-one, ending in a attack/defend round finale at each end.
The linear setup allows for a more concrete and smoothed out routes between territories. Additionally, rather than having these routes as narrow corridors, faultline features more open "arena" battlefields. You no longer have to be lost, and the chokepoints usually associated with TC are gone! You also get more freedom, as there are no more round timers (except for the Attack/Defend rounds), but beware of the earthquakes!
Objective:
To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage.
Other Notes:
New stages will be selected until one team owns all territories.
Special Thanks:
Dr. Spud
Rexy
MrAlBobo
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