- Aug 29, 2009
- 81
- 24
Reading through the re-ignited CTF gametype discussion inspired me to finally try and put together an entity system for a one-sided CTF map, where BLU must defends its various intels from an attacking RED force.
Not that there's much demand for this kind of thing, nor is it complicated to do yourself (especially given Boojum's gametype pack), but you know, just in case you're feeling lazy and looking for a different game type to spice your next project with.
There are three intels RED needs to cap. The second two are behind doors that only open once the previous intel is captured. Have fun!
Here: http://forums.tf2maps.net/downloads.php?do=file&id=2866
P.S. - Switching it from a BLU defend to RED defend is easily done, just in case you like the goal system but don't like the reversed roles.
Not that there's much demand for this kind of thing, nor is it complicated to do yourself (especially given Boojum's gametype pack), but you know, just in case you're feeling lazy and looking for a different game type to spice your next project with.
There are three intels RED needs to cap. The second two are behind doors that only open once the previous intel is captured. Have fun!
Here: http://forums.tf2maps.net/downloads.php?do=file&id=2866
P.S. - Switching it from a BLU defend to RED defend is easily done, just in case you like the goal system but don't like the reversed roles.