BeerBowl

PL BeerBowl b8

NightHawK

L3: Member
Mar 1, 2008
107
74
Bug found by one of the 2f2f guys.
Untitled-2.jpg

Whoa what. :O

I'm on to the fix... B4 is coming on the 24th of November or earlier.

Thanks for the feedback. *Goes into Source SDK*
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Looking forward to playing this, at the very least I hope there are less barrels.
 

takk¥u

L2: Junior Member
Oct 16, 2009
56
21
ok looks much "cleaner" now :)

blocking "handrails", was better before
pl_beerbowl_b400006bas.jpg


too much invisible thing ^^
pl_beerbowl_b400018bkm.jpg


needs moar stairs
pl_beerbowl_b40002gyop.jpg


weird building
pl_beerbowl_b400038abd.jpg


flying rocks
pl_beerbowl_b40004vz7i.jpg


blocky shithouse. roof?
pl_beerbowl_b40007pa67.jpg


pl_beerbowl_b400086b0t.jpg


dont like this blocky rock there, replace the whole part with building?
pl_beerbowl_b40009dbh0.jpg


kinda ugly
pl_beerbowl_b40006zyso.jpg


the new sky is...:facepalm:;)
pl_beerbowl_b40012ibbe.jpg
 
Last edited:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Looking cool it seems to blend 2 styles of map with a new one.
It reminds be of cashworks and that map with the giant backburner-like cart.
Like the style dude :)
 

PHLuKZ

L1: Registered
Oct 11, 2009
11
2
only major gameplay issue I see with b4 is red getting stuck in their own FIRST spawn after the second cap.. instead of being teleported to last spawn. otherwise :thumbup1:
 

NightHawK

L3: Member
Mar 1, 2008
107
74
only major gameplay issue I see with b4 is red getting stuck in their own FIRST spawn after the second cap.. instead of being teleported to last spawn. otherwise :thumbup1:

I'll think about it... I tried the teleport thing but it just seemed unnatural...(So i removed it, while working on b4.) Possibly i'll make something creative in the next minor version. :O
 

Alphonse

L1: Registered
Jan 4, 2010
1
0
My server uses B3 still, and I'm just curious. Is the sentry gun on cart exploit still in the newer builds, and was that intentional?
 

NightHawK

L3: Member
Mar 1, 2008
107
74
6 Month Bump! For a reason though!

Since summer started, i finally got to back to work on this. Beta 5 is coming at the end of the month.

Adding more balance in some areas and fixing some mistakes that are still there from past versions and much more...

I'm excited and determined! :D
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Woot, i really want to play this again, i havent played it since their was so many props it was hard to move and the the fps was bad.

But you said you fixed that so il be following this map.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
I've played this map a number of times now. It's really fun, but I wish it wasn't so goofy. The giant beer bottle and the crazy looking cart detract from what's otherwise a fairly sophisticated map.
 

NightHawK

L3: Member
Mar 1, 2008
107
74
Removed The Infamous Bottleneck Tunnel Of Blood (The Tunnel In Front Of The Final Cap)

Edit:

I decided to delay beta 5 until the 7th of August. I still need re-optimize the map, so it uses less occluders and utilize the hint brush a bit more. Being sidetracked by other games, the artpass contest, and family events coming up next week, I have no time to plan a release on the 31st.

But, i can assure you, Beta 5 will be the biggest change since, b3a.

Edit:

Released Early.
 
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tyler

aa
Sep 11, 2013
5,102
4,621
We tested this map last night and while we found the map itself is greatly improved, it seems a lot easier to get stuck on the cart, mostly on the front -- just by jumping or in some cases walking into it. If you fix this, I think this map would be great. As it is, that makes it somewhat unplayable.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Long walks, long respawn, just generally not fun. Shorten the walk distance and fix the respawn times so that you can actually spend a little longer fighting instead of walking to your destination.