Flatland

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
Okay, dont freak out, this is not a troll map. It actually is a new gamemode. It is kind of a in-game map editor. This is far from finished, but I thought it might be nice to release a early version already.

The name of this gamemode is "enlightenment" for now, prefix e_ (as in editor)
All screenshots are actual ingame screenshots

The map is quite bland, on purpose, not only for performace reasons, (performace is fine), but mostly because the source engine crashes when there are more than 2048 dynamic entities, when you load up this map it already has more than 800 dynamic entities.

When you load yoru map it looks like this
e_flatland_a10002.jpg

a lot of red and green boxes, wich are used to spawn walls.
shoot at the green box to spawn the wall and shoot at the red box to remove it again. some boxes spawn ceilings, there is a simple pattern in it, you can figure it out
e_flatland_a10003.jpg

Automaticly another will is made on the other side, making the map automaticly symmetrical
e_flatland_a10008.jpg


This map comes with a script, wich can be used by typing "exec e" in the console, this will automaticly set sv_cheats to 1 if you are admin (wich is required for nearly all script commands). beware that the current version rebinds the keys 6,7,8,9,0,F1,F2,F3,F4,F5.

once loaded, press F1 through F5 to acces all 5 menus, and then press 6 through 0 to select.
for instance press F2 then 6 to spawn a working control point (only one per map). note that capturing the control point does not end the game and you can reset the owner by respawning the control point.
e_flatland_a10006.jpg


when moving or deleting a prop, select it first, you know when it is selected, when it is colored green. Also removing a prop cannot be undone and you can use it on other things than props, so be careful. (You can remove bots :D)

It allows for quite some creativity, have fun
e_flatland_a10005.jpg


This script can partially be used in other maps as long as the server has sv_cheats set to 1. servers running tr_walkway have sv_cheats set to 1. However, you can really annoy other players if you wish to. (like teleporting them all the time)

for those of you to lazy to download everything, here are the things you can do with the script
Code:
F1: Spawn menu (props are spawn under the crosshair)
-spawn a crate (works in other maps)
-spawn a truck (from hydro)  (works in other maps)
-spawn a container (from granary)  (works in other maps)
-spawn stairs (the portable stairs)  (works in other maps)
-spawn a random prop (cycles through a list)  (works in other maps)
F2: Prop menu
-Rotate a prop (by 45 degrees)  (works in other maps)
-Select a prop  (works in other maps)
-Deselect a prop  (works in other maps)
-Move selected (teleports selected to croshair)  (works in other maps)
-Delete selected  (works in other maps)
F3: Game menu
-Spawn a control point (capturing does not end the game, you can reset by spawning it again)
-spawn a blu flag (wont show up in hud until spawned)
-spawn a red flag (wont show up in hud until spawned)
-spawn a blu resupply locker
-spawn a red resupply locker
F4: Misc menu
-Ignore warnings (Does not warn you after you have spawned 1000 props)
-Spawn ragdolls (spawns a red ragdoll of every class) (works in other maps)
-Noclip (you know what noclip is right?) (works in other maps)
-Heal everybody (including yourself) (works in other maps)
-Remove all lethal weapons (weapons are returned on visiting a resupply locker, edit weapon.cfg to remove other weapons) (works in other maps)
F5: Build menu
-Move buttons (green and red boxes) out of map
-Bring back the buttons
-Disable all walls
-disable all ceilings
-enable all walls+ceilings
menus F1,F2 and F4 work in other maps
 
Last edited:
Feb 17, 2009
1,165
376
Garry's Fortress
Mini Edition

Actually i think that this is a really fun idea. Well its not for casual gameplay but for fooling around.I like it :)
 

Kraftwerk

L2: Junior Member
Jul 10, 2009
86
4
I had an idea like this to simmulate "Minecraft" in TF2 with func_breakable. Now that you've made this, try that too :D
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
Garry's Fortress
Mini Edition

Actually i think that this is a really fun idea. Well its not for casual gameplay but for fooling around.I like it :)
I actually thought of that :D , there are even "fun" commands like removing all weapons that can kill (leaving you with bonk, sandwich and that kind of things) and spawning ragdolls


I had an idea like this to simmulate "Minecraft" in TF2 with func_breakable. Now that you've made this, try that too :D
It could be done, but source engine has limits, I would love to make a bigger map and make it more like that.
http://forums.tf2maps.net/showthread.php?t=3924
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Cool although wouldn't it require some kind-of plugin?
 

Moose

L6: Sharp Member
Nov 4, 2009
312
616
Oh lord, I remember something very similar for HL2DM, except that it only spawned props, not walls. Even had the same button system. Still looks pretty cool though.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Oh lord, I remember something very similar for HL2DM, except that it only spawned props, not walls. Even had the same button system. Still looks pretty cool though.

Its pretty much the same for buttons and walls ;)

Will this be in a gameday?
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
Will this be in a gameday?
No, this map is not ment for normal gameplay. Gameday is mostly for testing wether your layout/ ammo-health placement is good enough. Those things dont matter at all for this map so it would be kind of a waste of gameday time. plus it requires sv_cheats to be set to 1, wich I doubt is something you want on a public server. (you can do a lot of evil things when sv_cheats is set to 1)
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Nice lil' System! I can't imagine it being used for anything too serious, can things made on this map be saved somehow?
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
Nice lil' System! I can't imagine it being used for anything too serious, can things made on this map be saved somehow?

Thank you.

No, in the current state you cannot save your progress, but it is something I am trying to figure out. I would like that to work without plugins, but I am afraid there is no other way. Time for me to go beg on the sourcemod forums.