...Well, that IS how ambushes work, and pyroes are supposed to be ambushers. Better surprise pyro in the face than w+m1 from halfway across the map. More interesting, anyway.
So! No problems with the doors myself, though I usually WAS that pyro, I think. I did worry about a demo trapping one, but that never happened. I had some trouble remembering to stay on my side of the map, incidentially- I'd think I was on the BLU side of the map only to wind up looking over the point from a red textured building. Not sure if that's a bad thing, though, because I didn't wind up at the other team's spawn.
Really don't know what to suggest. Everything seems balanced enough. Maybe more arrows? Can always use more arrows.
And jettis. And cows and alligators.
And doctors, and lawyers, and cops...
...Really, that I can think of nothing bad is a good sign. I look forward to seeing progress on this map in the future.