Spark

Palamag

L1: Registered
Nov 22, 2009
18
0
Work is still in progress, so far, i've done Point C, D and E

mapingame01-8901e33392.bmp


mapingame02-b34421c539.bmp


mapingame03-1cc7560117.bmp


mapingame04-85ec9c1c48.bmp
 
Last edited:

Palamag

L1: Registered
Nov 22, 2009
18
0
Sorry i'm new to any kind of forum and it's the first time i send image on a forum.
 
Aug 10, 2009
1,240
399
When you edit your post there should be a section for map screenshots. Put any screenshots you have of your map here. Be sure to take the screenshot in fullscreen with cl_drawhud 0 in the console and to tick off 'draw viewmodels' in the options>multiplayer>advanced menu. Take the screenshots with source or just print the screen. Also, try and make them as aesthetically pleasing and informative as possible, the former being the least important.
 

dr_digital2

L1: Registered
Apr 23, 2009
28
8
I feel like on point E it would look better if you made the texture concrete instead of wood. And I think if you made the posts holding it up thicker, so that it looks more realistic.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
When you edit your post there should be a section for map screenshots. Put any screenshots you have of your map here. Be sure to take the screenshot in fullscreen with cl_drawhud 0 in the console and to tick off 'draw viewmodels' in the options>multiplayer>advanced menu. Take the screenshots with source or just print the screen. Also, try and make them as aesthetically pleasing and informative as possible, the former being the least important.

Also, remember to type this in the console, without quotes: "bind f5 jpeg". This will make the game take a JPEG-compressed picture every time you press F5. Other than that you have a pretty solid map, how about an overview?

EDIT: Also, try increasing the rock texture on the side of the cliffs; the current one looks a bit repetitive.
 
Last edited:

Palamag

L1: Registered
Nov 22, 2009
18
0
How do i increase the rock texture ? Thanks for the help with the screenshot system. Making an overview would not be great since half of the map is underground or inside a building. There's also a place between E and C where there's nothing except the two walkway to join them together.