Help with Cap Layout.

JackTheHat

L1: Registered
Nov 22, 2009
3
0
Hey been looking through these forums for a little while, decided I would sign so I can ask a quick question. :eek:hmy:

Okay right Ill start off by showing the cap layout to help anyone who may read this thread to understand what I am trying to accomplish.

BluA - BluB

Mid

RedB - RedA

Okay right game will start with everything but mid locked. When a team caps Mid it will unlock the other teams A and B points. That team can then either take A or B and will need both to win the game.
However the enemy team can recap mid when A or B is capped without retaking the point. Although this means that the respecting other teams point will be locked.
Say if blu team capped Mid and RedA, then Red team took back mid but left RedA; Red could cap Blu B but would need to retake RedA to take BluA.
Uhm I am not quite sure if any of this makes sense but I will continues on with my question anyway. :p

Right on to the question(s): How do I make it so that taking Mid point will unlock both A and B of the other teams control points.
Also to make it so to Cap BluA you need RedA.

Btw this isn't my idea for a map, but a friends. However I will be making this map for him with him designing the layout. :bored:
 

jpr

aa
Feb 1, 2009
1,094
1,085
Previous required point (the first one being required point 1, second required point 2)
for mid: mid
for red A: mid, blue A
for red B: mid, blue B
for blue A: mid, red A
for blue B: mid, red B
that should do it
 
Last edited:

JackTheHat

L1: Registered
Nov 22, 2009
3
0
Are you sure? I am only saying cause I tried exactly that and the mid cap started off locked. Also if tried it like this for
mid: Nothing
for red A: mid, blue A
for red B: mid, blue B
for blue A: mid, red A
for blue B: mid, red B

It just behaved like normal 5cp.
Is it because I have the control point master ? Maybe i have to put some setting in to stop it from gonig to the default gamemode.
 

jpr

aa
Feb 1, 2009
1,094
1,085
No, there's no such thing as the default gamemode...
When the previous required point for a point is the point itself, it should never be locked...
Are you sure you have it set for both teams?
 

JackTheHat

L1: Registered
Nov 22, 2009
3
0
Doh, I was being such an idiot, it was because I had the triggers in the visleaf hidden. I didn't notice because It takes the 'old' rendered triggers. :facepalm:

This is such a good start to this forum :rolleyes:

Another quick question is there anyway you can have a label on the cap layout overlay?
 
Last edited: