Potential Means of a "VIP"-esque gametype

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L3: Member
Oct 25, 2007
115
26
Hey I was just curious what people thought of this style of game type that would be akin to a VIP style map (though I'm not sure it'd play quite as well). I'm not planning on making any sort of map like this but just thought I'd throw it out there.

The Concept:
Red team starts the game off with a flag in/near their spawn. The team must take this flag through the level to the capture zone at the other end. Meanwhile blue must kill the flag carrier and touch the flag to score a point and start the round over. First team to 3 wins and causes a side switch

The Implementation (though other possible ways might/do exist):
This is in actuality a CTF-style game. Create a Flag set to any team and accompanying entities (which I won't go into too much detail about but can help someone with or provide an example as it's close to what I used for my 1-Flag CTF gametype where you set the flag's team when it's picked up) to cause the flag indicator to work.

Create one Capture zone at the end of the level for the red team. The rest of the level should have a capture-zone for the blue team (there's better ways to do this with entities which I can also provide an example for but it'd be close to what Booj did for returning the flag when it drops in a pit where instead you could spawn a capturezone for blue right on top of the flag). This way whenever blue touches the flag they'd instantly capture it and score a point. Red would only be able to score by bringing the flag to the end of the level.

For the flag entity you'd also want to add a few OnCapture outputs such as forcerespawn that you could use to create a round based feel to the CTF gametype and bring the teams back to their spawns when the flag captures to allow the whole thing to start again.

On gamerules you should also be able to setup switch teams on win to allow for the sides to swap after one team scores 3 times (in theory I'm not sure how this would work).


Anyways what do people think of the gametype? Would it work? Does it come at all close to giving a VIP feel to the game? Any interest in me providing some prefab entities to make this work?

The idea just came to me and I thought I'd share since I don't really have plans to do it myself.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
It certainly sounds interesting, but perhaps makes it to easy for the blue team to win.
 

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L3: Member
Oct 25, 2007
115
26
Yeah I agree but that's a problem that's always inherent to VIP style maps. Maybe if you can figure out a way to give the player carrying the flag a health boost (or regeneration) somehow it'd work better. Then again with your teammates being able to pick the flag back up it might not be too bad.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
I think, it may need some type of "check points" that blue would have to run to to score a point instead. Of course there would be multiple of them and they could even be part of the regular sections of the map. That way blue wouldn't have the whole map, but would still have an adventage over red.
 

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L3: Member
Oct 25, 2007
115
26
Yeah I mean the variations of the way you could do gametypes for tf2 are almost endless. I just heard a lot of talk for a VIP gametype support in TF2 and wanted to chime in that you could create a gametype that really follows the same feel and pressure of VIP (moving as a team, protecting a mobile resource, attempting to kill one particular person).

Also you can make multiple capture zones for the escorting team making it harder to stop them completely.