Something

Laggy

L2: Junior Member
May 28, 2009
60
4
Something (working title)

So here is my first map, please give me tips! Anyways the middle point is raised for airshotting opportunities.

Submitting for game day testing!
 
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Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
what kind of map is it? can you post some more screenshots pleas.
 
Feb 14, 2008
1,051
931
I can't wait for the sequel, koth_inthewayshemoves
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I could go for more than one picture showing stairs.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
It's a koth and I don't have a title for it yet hence "Something"

I'll get some screenshots later on tonight!
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
If you don't have a title, name it after yourself. Like pl_beatz, or pl_gerbil.
 

Xy²

L1: Registered
Nov 15, 2009
39
2
It's just a name <.>
I would like to see your layout.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
So from the game day can you guys post the bad how to fix it and all that?
 

Swiftmind

L2: Junior Member
Dec 6, 2009
73
20
This map layout is alright but has some very bad effects.

First off I would consider changing the name, Something, sounds like you just thought it up in two seconds and realized you could not think up anything.

The biggest problem with this map is SPAWN CAMPING. In the playtest today, red was very aggressive and spawn camped the whole time. Once the spawn camping started blue had no chance. To fix this, the respawn rooms must have more then one exit. Look at koth_nucleus for example. One respawn room, three exits at a reasonable distance from each other. This is essential or the map is going to fail, there must be more then one respawn room exit.

Why is there such a huge space outside of the repsawn rooms? Its a spam fest. Cover must be provided by either creating new hallways or some type of structure. Or having props like sheet metal and such.

Lighting outside red respawn is a tad dark while outside blue spawn is too bright.

The control point itself was not too bad. I was on blue team and when we did get through the spawn camps and got onto the point, I was instantly killed by goddamn pyros who just appear from the stairway. There is no defense against this. The point can be small but there must be some buffer for those who are capping to see who is coming. Having the stairway end right on the point to me is not a good idea.

Please read how to build TF2 cubemaps. If its too complicated for you, switch to a HL2 sky texture and just run the buildcubemaps command in the console.

The ceiling is very high, not sure why. This will effect slower computers later on with more detail in the map. Bring down the top ceiling of the map. I am not sure what look or environment you are going for, but as of right now I see no need for the ceiling to be that high. Having the ceiling end above the rocket is more then enough.

Decent start, but still needs a lot of work. Hope my comments help!
 
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Laggy

L2: Junior Member
May 28, 2009
60
4
Yes they did, I will respond tomorrow I am to tired to think at the moment!