Missing capture point entities?

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Pyrophobia

L1: Registered
Nov 21, 2009
5
0
I have been creating a new map I call'Outback', it was going to be a single-round KoTH map. For some reason, though, I missing every entity required to make a capture point accept the tf_logic entities.

I have a legal version of TF2. I don't own the Orange Box, so I had to add TF2 to Hammer manually, and everything but objectives are there. I would greatly appreciate any help!

Thanks,
Pyrophobia.
 
Feb 17, 2009
1,165
376
Why did you have to add TF2 to Hammer manually? If you own a legit copy of the game, SourceSDK should automatically detect Hammer settings.

Oh, what a surprise, this is my 400th post :)
 
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Pyrophobia

L1: Registered
Nov 21, 2009
5
0
Why did you have to add TF2 to Hammer manually? If you own a legit copy of the game, SourceSDK should automatically detect Hammer settings.

Oh, what a surprise, this is my 400th post :)

Well, grats!

I don't know why it didn't pick it up. When I added it using the Source SDK main menu, it only gave me the textures and registered it as a Portal Mod. Then I used a guide to add it to Hammer.

:|
Should I buy the Orange Box for all of the TF2 stuff? I really wanna map!
Thank you for helping me, btw.
EDIT: I forgot to mention I'm having troubles with setup doors, but I'd rather focus on the objectives first.
 
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Feb 17, 2009
1,165
376
Its enough with just the tf2. I don't have OrangeBox myself, and it works. Maybe you could try pressing ''Refresh SDK content'' in the SourceSDK menu.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
You shouldnt need the OB to map for tf2. Have to tried just copying the entities from the mapping resource pack?

And whats the problem with the doors?

€: ninja'd
 

Pyrophobia

L1: Registered
Nov 21, 2009
5
0
@Nutomic: Nothing much, I just don't have the entites for keeping the opposite team out of spawn.
@Engineer: That added the entity team_controlpoint but that's it.

EDIT: LOL. I'm such a noob. I found it in the brush-based entities! I'm sorry for bothering you all, but thanks for the help!
 
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lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Yes, well, you see. I still don't have the capture point entities, I have CTF. Thanks for this, but does it come with a prefab that has capture points? If it does, I don't see it.

Open up ABS_Gametype_Library.bsp