ravine_ridge

tehn

L2: Junior Member
Oct 16, 2009
55
10
DOWNLOAD LINK UP:p

Soon, though I shall get that link up there. Hopefully. :O

Oh and the Name was a quick painful Idea. I'm not sure even if it fits. Any name suggestions would be fine.

NEWS:
Hopefully it runs pretty smooth, I mean I can only go through it so many times by myself :D. The health&ammo, I think is set up for comp play, but I don't want to focus this map on comp play due to the fact that I want to get a couple of maps under my belt.

Hopefully game play doesn't turn out horrible. I did clip what I thought should've been clipped. Lighting is ehh, something simple for now.

I hope I can start to texture some things, but without any game play I know I still have to move crap around.

sincerely yours
Dennis "tehn" Witt
 
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T

The Asylum

It'd be nice if the overhead view showed us where the CPs are, and what's inside the buildings. Nodraw isn't just used for optimization ;)
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
It'd be nice if the overhead view showed us where the CPs are, and what's inside the buildings. Nodraw isn't just used for optimization ;)

Lol alright I get some shots of the inside rooms. :D

I'll also edit the points on the overhead picture. :D
 
Feb 14, 2008
1,051
931
ravine + ridge = ravidge

Secret identity revealed!
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
Looks like a good five point map, although the last cap seems a little boring and somewhat too open.
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
I should just name it ravidge just for this :D!

Ost yeah, It looks very plain. I'm going to mess around with some brushes or so to see if I can make it look a bit more interesting. Maybe give the building a roof, add some cover by the doors and that open ugly space.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
Just from the screenies, I very much like the look of 2nd also to a degree 3rd. Last looks a bit too wide and that balcony off in the distance, to the left in the screenshot, just looks like it will encourage spam. But in any case, I look forward to giving it a once through. :3

edit: FAIL, I just fixed my crappy feedback there. =/
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Wow, this looks really nice! I just hope that the spawn isn't behind the last point, that'd be a bit unbalanced...
 

tehn

L2: Junior Member
Oct 16, 2009
55
10
Well I was thinking about moving the spawn from behind the point to a second level, because when I did dev this out I wasn't planning on releasing it, but now that I am I think I am moving the spawns back.