lumber_pit

Sharpentine

L1: Registered
Nov 10, 2009
3
0
i started making this map before i joined these forums so it hasnt been playtested yet. its probably too late to do major changes, so im hoping they wont be necessary.

anyway i think it turned out visually attractive.

gimme tips on what mistakes i made and how to evade them in the future.
 

Locutus

L2: Junior Member
Nov 3, 2009
85
13
The cap seems like it's in too tight of a space.
 

Xy²

L1: Registered
Nov 15, 2009
39
2
I played you map 2 minutes ago and it looks great. You mapped that well. But i miss props!
You have no props for lights or something like that. It looks a bit boring without that. Add some props :)
 
Feb 17, 2009
1,165
376
Yeah, the detail looks great, but as Xy² said: You need more props. Just to spice it up ;)
 

Sharpentine

L1: Registered
Nov 10, 2009
3
0
indeed, but i decided to go easy with props until im sure bigger changes are unnecessary. il definitely add props in next versions
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
for the cap, you might consider opening up the roof for demomans and what not. This would defiantly make the point more versatile.