3D skybox problems

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Moose

L6: Sharp Member
Nov 4, 2009
312
616
Hi! I've been lurking around the forums here for a while, and although I would've liked my first post to be a map-WIP, I'm having some difficulty fixing this problem with my skybox. So, I'm here asking for help.

Basically, on one side of the map beyond the trees I placed in my skybox, you can see a mirror image of the map itself. Here's a picture:
2009-11-16_1850.png


I've been working hard trying to find a solution, but haven't come up with anything. I have no leaks in the map, and the only error in the compile log is "can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!" which as far as I know isn't at all related to this. I also have checked to make sure I don't have any additional sky_camera entities besides the one in the skybox itself. Any help would be greatly appreciated!
 
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Moose

L6: Sharp Member
Nov 4, 2009
312
616
if VVIS is checked make sure u have only 1 skybox_camera and no leaks

Thanks, but I used a compile checker, I can say with certainty that I have no leaks, and looking for sky_camera entities reveals only the one in the skybox. So I'm 99.99% certain that none of those usual causes are the problem in this case.

EDIT: Actually, I'm starting to think it might be an issue with the way I'm compiling after all. I'm still recompiling right now, I'll see how everything goes in a little while.
 
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rawrl337

L2: Junior Member
May 19, 2009
51
0
im pretty sure like 85% sure as long as u compile with vis - either normal or fast it wont show the map double. hope u get it working :D
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
You can't have parts of the 3D skybox IN FRONT of world geometry otherwise you will get odd rendering of objects.
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
You can't have parts of the 3D skybox IN FRONT of world geometry otherwise you will get odd rendering of objects.

Drat. I guess that explains the problem I've been having then.

So much for building indoor areas that are effectively inside skybox constructs.

Back to the drawing board....