Net graph - Is this bad?

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
So... I've been getting a bit of lag recently and this comes up on netgraph... (see bottom of post)

I can only assume this is bad? But what is the graph monitoring? Packet loss or something?
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
Holy Cow! I've never seen my net_graph look like that before and I use it quite a lot, more for fps but it's always been real clean with maybe 3 or 4 peaks where you appear to have many many more.
 

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
that was net graph 2

Seems like I'll be needing that new graphics card sooner than later then. That should sort it out! An 8800 should do the trick :tongue_smilie:
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
that was net graph 2

Seems like I'll be needing that new graphics card sooner than later then. That should sort it out! An 8800 should do the trick :tongue_smilie:

Was this while online in multiplayer? What graphics card do you currently have?

lol.. A 8800 is an overkill for tf2. I play at 1900x1200 highest possible settings, even 16Qaa, and never dip below 90 fps. The majority of maps I get around 120fps.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Ya I got an 8800GTS only because Im running 2560x1600 and want all the eye candy. But it wont hurt to have one!
 

ryodoan

Resident Bum
Nov 2, 2007
409
117
I am running at 1680x1050 with everything except motion blur (I actually prefer it without it) and my video card is a 7900 GS 256 MB. I average around 40-60 FPS.
 

Paria

L5: Dapper Member
Dec 12, 2007
202
31
all those spikes on the netgragh point to are alot of data coming from otherplayers/ entitites etc, for a full run down of each colour check out this

http://developer.valvesoftware.com/wiki/TF2_Network_Graph

things like choke and loss would be more probable causes of actual network problems,

from the screeny it looks like it from a custom map - if its not optimized in any way it could be drawing the entire map / player actions continuosly, hence the high entity/player spikes red/green - or it was jsut taken in a busy area :)

as for fps i have mine capped at 60 via vsync, dont really see the point in running 120fps when my lcd only does 60hz :)
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
I only run vsync off while testing my levels to get an idea of how it's running. I would never play in game without vsync due to tearing on my 24" Soyo. It's a rather inexpensive LCD with a bright crisp picture but it can't handle the fps my 8800 can put out.