Brakeable objects

Mr.M

L1: Registered
Sep 1, 2009
22
0
Brakeable & Solid objects

I want to make a brakeable vent or box but am unaware how to do so. Can you please tell me how.

And how do I make an object solid?
 
Last edited:

Bob Ross

L3: Member
Jun 16, 2009
105
9
create the box as a brush then select it. hit Ctrl+t to open its properites and set it to a func_breakable (or something along those lines) you can then set how much damage it can take before breaking and things like that.
 

Mr.M

L1: Registered
Sep 1, 2009
22
0
There's some in Valve levels like barrels in Dustbowl but they never influence the level. Mine does- which is risky- but it's a secret vent exit for a spawn room, making it much harder to spawn camp.

And thank-you Bob for the help.
 

Mr.M

L1: Registered
Sep 1, 2009
22
0
Also guys, how do I make an object solid? Sorry for the nub questions.
 

Bob Ross

L3: Member
Jun 16, 2009
105
9
they can be used well. black mesa uses them quite frequently for a little touch of realism.

and unless im mistaken arent all brushes solid by default?
 

Mr.M

L1: Registered
Sep 1, 2009
22
0
I made a brakable vent and it works fine. Anyway, I'm trying to make a prop entity solid. The prop is trainwheel004.mdl .
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
But I would suggest you to steer away from making your map secret dependent, maybe just have the Vent Broken in the first place?
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Make it relatively obvious that it breaks though, cause noone really looks hard in spawn rooms.

p.s. please spell breakable properly.
 

Mr.M

L1: Registered
Sep 1, 2009
22
0
Grammar's for suckas. Nah just jokin', I originally thought it was breakable but thought it was wrong for some reason. Thanks for the correction.

I ended up removing the breakable vent entrance because it would make it unfair if one team knew about it but the other did not.