- Feb 18, 2009
- 21
- 0
Hey guys,
Been hard at work on my map and I'm almost completed. I have one last major hurdle to overcome and I've been trying for days but I don't seem to be able to get it to work.
Here's the goal.
I'm looking to have a melee map end by having a bombcart drop and explode killing everybody and ending the match.
I have the cart laid out so that it travels it's path and reaches the drop zone right at 30 minutes.
This bombcart starts animated and moves by itself along it's track.
What is the easiest way to set up the bombcart so that it:
A: Will explode when it reaches the trigger area in the drop zone. I've made a trigger and placed it right at the ground level.
B: Kill all the players in the map and end the match.
C: Make the bombcart look like it's actually falling instead of floating down in a level position to the drop zone.
One more question. How do you place the explosion debris animations. Do you make a flat brush the same as the surrounding ground where the drop zone is and then place the explosion animations just below the surface with a no draw around it? If so how do you set up the flat brush to disappear and make the explosion debris animation show up?
Sorry for all the noob questions but I am actually becoming a little less of a noob all the time.
Thanks in advance for your help.
Been hard at work on my map and I'm almost completed. I have one last major hurdle to overcome and I've been trying for days but I don't seem to be able to get it to work.
Here's the goal.
I'm looking to have a melee map end by having a bombcart drop and explode killing everybody and ending the match.
I have the cart laid out so that it travels it's path and reaches the drop zone right at 30 minutes.
This bombcart starts animated and moves by itself along it's track.
What is the easiest way to set up the bombcart so that it:
A: Will explode when it reaches the trigger area in the drop zone. I've made a trigger and placed it right at the ground level.
B: Kill all the players in the map and end the match.
C: Make the bombcart look like it's actually falling instead of floating down in a level position to the drop zone.
One more question. How do you place the explosion debris animations. Do you make a flat brush the same as the surrounding ground where the drop zone is and then place the explosion animations just below the surface with a no draw around it? If so how do you set up the flat brush to disappear and make the explosion debris animation show up?
Sorry for all the noob questions but I am actually becoming a little less of a noob all the time.
Thanks in advance for your help.
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