Heaven

can this setting ( in terms of style and gameplay) exist in TF2?

  • yes it can

    Votes: 26 72.2%
  • only as a sniper heaven (bad gameplay)

    Votes: 1 2.8%
  • doestn fit (bad setting idea)

    Votes: 8 22.2%
  • not at all

    Votes: 1 2.8%

  • Total voters
    36
  • Poll closed .
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Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
3-CP map in "reversed-gravelpit" mode (A, B+C). Both teams got 2 spawns, switch occurs after point A is captured. B&C got long capture times, paired with rather short travel distance and spawn time for attackers it ends up as constant fight and capture interruptions. B to C distance is also rather short and got multiple routes avalible for both teams at any time giving different advantages when preferring one to another. Point A build for some intence vertical combat as it basicly got 3 "height" levels.

Main goal that made the design of this map was constant and rther tight fight, with ability to flank rather fast and prevent "sentry locking" of points by being able to capture different points and easili travel between them.

This version uses the second revision of experemental spawn logic introduced back in second beta. The idea is adjusting spawn times on capturing points to prevent "ninja-capturing" as the map is overall rather small. So after any point got captured BLU gets a 15-second cooldown and red got 15-second instant spawn. This logic prooved to work seamless and rather effective.

DOWNLOAD LINKS:

/pending/

Map can be found in rotations here:

59.85.107.75:27022
[JP]​ Nekonote Officialal and CustomMaps

217.70.189.157:27016
​[FR]​ Communaute CPC -​ Uber

67.18.130.18:27015
3-​PG.com: ​ Accelerated ​[2x Damage + more!]​

99.198.108.174:27016
FreeFrag.com Map Montage Server



Special Thanks to:
* Hanz and Ravidge for general layout feedbacks on early alphas
* DaBeatzProject, MuffinMan, M-a-n, Nova,Trotim, Misteri Late, SlayerBlitz, VelvetFistIronGlove, TPG and Jindo for all submitted glitches
* A Boojum Snark for the prop library
* Acumen (for custom models from tf2maps download section)
* Icarus (for custom CP holograms)
* Ravidge for an awesom Lighting Library
* Anyone else who submitted feedback
 
Last edited:

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Yes i'd say this could become a fun community map.
Would be utter madness on a wolke 7 server if any one knows what i mean.
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
trust me when I tell you this,its an AWESOME setting.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Interesting. Sounds like a simplified version of steel. I'm liking how this sounds... hold onto it till gameday starts up again. (which should be in a week or two).
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
thx guys, i will hold _a2 for gameday, it will include optimization (its already there but _preview1 and _a1 are fast vvis-ed) and also some layout improvements. download link will be up as soon as im ready with _a1
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
looks nice.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
I think it looks really good. Looks awful like an Unreal Tournament map though. I wanna see how this turns out :)
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
I think you should scrap the floating Heaven idea and put it on top of a huge mountain or something, this way it would still fit the TF2 theme, as well as suiting your map's style because I think you've got a great, fun and sexy looking map here. Great job so far!
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
preview2 is here (still for closed testings only).

including optimization (and it works flawlessly ;D ) and some minor fixes and changes to layout. changelog at first page

_a1 is upon us,jest need to make last cap better
 
Last edited:

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
You could keep a similar style and stick the map up in the Tibetan mountains. I'd take that over a weird floating thing.
we'll see how it feels and plays in-game. im open to change the setting

in other news..

a1,the first public version is here. added a link to the map (mind its .7z'ed). changelog on first page. enjoy :D
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
yea,it was kinda faster that usual :p

_a1 overview:

attachment.php
 

Haas

L1: Registered
Aug 26, 2008
34
4
This can only fit you make a hell map too :) lava everywhere and rocks.
Looks awesome!!!
 

Rasputin

L3: Member
Sep 20, 2008
107
20
Heaven feels like an odd name. Drop an "e" and haven sounds much better to me at least.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
Heaven feels like an odd name. Drop an "e" and haven sounds much better to me at least.

hmmm..well its a working title and working setting..so everything can change :p

This can only fit you make a hell map too :) lava everywhere and rocks.
Looks awesome!!!

isnt that enough that a cp_HEAVEN is mape by a HELLFIRE? :sleep:
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
added download link (now permanent tf2maps link) LINK
alternative dropbox link is still alive. updated first post
 
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