two mapping problems

rawrl337

L2: Junior Member
May 19, 2009
51
0
alright i have two new map problems:

1: making doors that open/close like a normal door but after a pl cp [ex door closed in beginning of map. blu takes pl cp1 -> door can now open/close] i searched in the forums but didnt get a clear cut of how to do this. i know it has to do with a trigger for the cp stuff but i cant figure out exactly what/how do do it

2: i have a mining pit and i want it so when you fall into it you die. i tired using a trigger_hurt but it crashes my game. i had it set to 1000 but i dunno if that is making it crash. also related to this is how to make the final pl cp explosion zone. i followed the developer wiki but when ever i walked into it no matter what i die :/

thanks for all the help.
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
1. take a look into inputs and outputs.
for a normal door you should make a trigger_multiple, with the outputs
onstarttouchall -> yourdoor -> open
onendtouchall ->yourdoor -> close
where yourdoor is of course the name of your door.
now to make work like you want it too:
give the trigger_multiple a name, lets say triggername
at the properties of triggername, set "start disabled" to yes.
then find where the capturing of the cp happens (I never made a payload so I dont know)
there probably is some output like
onCapture -> capmodel -> setskin -> 3
I'm guessign you need to search for a onCapture output. If that is the case, then add
onCapture -> triggername -> enable

2. Have you tried doing the same without the trigger hurt? (manually killing yourself by selecting another class) It shouldnt crash your game
 

rawrl337

L2: Junior Member
May 19, 2009
51
0
ooookkk that makes sense. i didnt know the trigger_multiple had the start disable! i was searching for everything but that one. yea the pl maps have the logic triggers for the cp on cp maps (i believe because this my first mao and its a pl)

for the 2nd question i need it so if anyone falls in the pit they die. (its a fenced off mining pit area thats can be mostly reached by rocket/sticky jumps) so basically if u fall in there u need to die :)