Bombcart in non PL map

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
Hey guys,

Been hard at work on my map and I'm almost completed. I have one last major hurdle to overcome and I've been trying for days but I don't seem to be able to get it to work.

Here's the goal.

I'm looking to have a melee map end by having a bombcart drop and explode killing everybody and ending the match.

I have the cart laid out so that it travels it's path and reaches the drop zone right at 30 minutes.

This bombcart starts animated and moves by itself along it's track.

What is the easiest way to set up the bombcart so that it:

A: Will explode when it reaches the trigger area in the drop zone. I've made a trigger and placed it right at the ground level.

B: Kill all the players in the map and end the match.

C: Make the bombcart look like it's actually falling instead of floating down in a level position to the drop zone.

One more question. How do you place the explosion debris animations. Do you make a flat brush the same as the surrounding ground where the drop zone is and then place the explosion animations just below the surface with a no draw around it? If so how do you set up the flat brush to disappear and make the explosion debris animation show up?

Sorry for all the noob questions but I am actually becoming a little less of a noob all the time.

Thanks in advance for your help.
 
Last edited:

Blue552

L3: Member
Sep 16, 2009
137
18
Killing everyone you could spawn a trigger_hurt on explosion.

Copy n Paste the explosion from goldrush or bad water.

Pretty sure you can rotate tanktrains can't you?
 

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
OK I'll try that for the trigger_hurt. I tried that just recently I haven't compiled since then I'll do so and let you know if that works.

Problem with the explosion from those maps is id doesn't fit scene wise into my map. The debris doesn't land right and the props are wrong for what I have. I can use some of the models but not all of them so a simple C&P wont work which is why I need to know exactly how they're laid out.
 
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FaTony

Banned
Mar 25, 2008
901
160
Bombcart in Goldrush is actually physics object tied to invisible func_tracktrain. When it reaches the pit, constraint gets broken and bomb freely falls into the pit. Debris is prop_dynamic preanimated in modeling program. Explosion is env_particle_system. Not sure about the rest.
 

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
Thanks for the link. I'm not sure I want to drop a bunch of money on other programs right now. I'm just starting out so I will just keep it simple for the moment. I'm going to use valve props from Goldrush but I'll change them up. I'd like to make it so the bomb drops and it reveals a pit and to possibly have a fireball as well.

Any suggestions on the fireball or a source for them?