broken info_player_teamspawn entities

LittleBrownDog

L1: Registered
Sep 20, 2009
12
0
All right, I'm really sorry for posting this twice! but it's been a very long time since the first thread, and I feel like I might be murdered horribly for digging it back up.

In any case, here's the quote from my first thread:
"So I'm a very new mapmaker, and I'm still working on my second map, cp_marauders, but I can't release it formally or even playtest it until I get this problem worked out.

Everyone, on both teams, spawns in the same place. I made a map before this where all the spawns worked correctly, and even in previous versions of this map, things have been fine. The players only spawn in one of the info_player_teamspawns I put in the map, even if there are others. They always spawn in one of them though, never in a random place.

I've tried everything I can think of, everything answer to this I could find online, and every suggestion I've gotten from anyone. I've taken them out, remade them, remade them from scratch, copied them in from a working map, copy/pasted the entire map into a new file and remade them, renamed them...and I have no idea what to do now! Yes, the team parameters are set to the correct team, they were working fine before, and for some reason they don't work now. Everything else in the map works perfectly though, just the spawns are broken, no errors in the compile log or anything.

Any help would make me so happy. Thanks!"

This offer still stands. Here's a link to a semi-old but still broken version of my map files. If anyone can manage to fix this, I would be so grateful. Please don't just fix it and call it fixed though, tell me what you did so I can fix it in the latest version of the map, and I will be forever indebted to you.

I know it's going to be because of something stupid that I overlooked, so I can't wait to find out what it is.

And please don't tell me I'm "going about this building thing all wrong, you didn't do this or this or whatever," I'm very new at this and I'm still trying to figure things out. Thanks.

http://www.filefront.com/14917981/cp_marauders_164.zip
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
there's a lot of different things it could be.

try starting fresh and follow these steps:

-make your func_respawnroom cover the spawn area in all 3 dimensions and set the respective teams. give each a name. ie respawnblue, respawnred

-make an info_player_teamspawn in one of the spawnrooms, set respective team, and respective name of the "Blue/Red spawn for round." The info_player_teamspawns don't need a "Name" if you don't have forward spawns, so don't give them names. Rotate the entity so they face the direction you want, and make sure there feet are at least a few units above the floor. shift+drag copy this 8-16 times. then repeat for other team.

and I think that's it.

for testing sake, compile in bsp normal, vis no, rad no for fastest compile.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
I don't know where, but I heard not having something to spectate can crash a map...
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Sure not, there is a default spec cam created at 0|0|0, and i have demolition run in all tests without a spec cam.
 

LittleBrownDog

L1: Registered
Sep 20, 2009
12
0
I made another map, with info_player_teamspawns made exactly the same way, and I never had a problem with those. These used to work just fine until I compiled one time and ran it, and they haven't worked since, so I don't think it's the spawn rooms. I've tried putting them in about a dozen different places, and they just don't work, above the ground or not.
 

LittleBrownDog

L1: Registered
Sep 20, 2009
12
0
All right, so it seems like everyone spawns in whichever info_player_teamspawn is created first...but that doesn't help me in the slightest. I've tried everything everyone has said, and still no luck. Any other (far-fetched) suggestions? I'm kind of desperate now.
 

FaTony

Banned
Mar 25, 2008
901
160
You may have HUUUUUGE brush all over your level because of your vertex editing. Try unzooming in hammer and see if there are some. Can you move after you spawn?
 

LittleBrownDog

L1: Registered
Sep 20, 2009
12
0
You may have HUUUUUGE brush all over your level because of your vertex editing. Try unzooming in hammer and see if there are some. Can you move after you spawn?

Yeah, everything else works perfectly, no problems for ANYthing except everyone spawning in the same place.