UCMP_dev_7a is uploaded and going onto my server as I type this. I'll be announcing a playtest for it soon.
Download it here.
I am also currently contacting the next people on the list, for additional layout changes and the first bits of detailing. The steps for any person detailing or making layout changes in the standard rotation will be listed below, and must be followed exactly or else I will not accept any work done. Provided everybody follows the instructions properly, we will be able to have any number of people working on the map (however I will cap this at four people at a time to prevent too many overlaps.)
Steps for editing the UCMP:
1. Before you start, group EVERYTHING on the map into a single group. (The VMF I provide will have the entire map grouped before it arrives to you.)
2. To edit existing geometry/entities:
a.Select the specific brush(s) or entity you wish to edit.
b. Ungroup the brush(s) or entity that you wish to edit. Make sure you do not ungroup the entire map!
c. Make your change!
3. Add your own changes.
4. Make anything that isn't a world brush or largish wall into a func_detail with cntrl-t
5. Compile the map with VIS and RAD set to NO to make sure nothing leaks.
6. Delete parts of the map that you did NOT edit (the ones all in the big group!)
7. zip or rar your VMF map and upload it.
If you want to get more involved, or just know when our next playtest is, join our Steam group as well! Check us out at:
http://steamcommunity.com/groups/UCMP