Community Project [Concept]

Which gametype?


  • Total voters
    40

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
For the record, I am not responsible for half of the bugs in the red spawn. Also, the floating barrels are supposed to be physics props. I would clip the stuff, but I don't think that that's so much of an issue in spawn rooms. It's no longer in my hands, and it's good to see that the detailing it getting under way.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Wow, did you just add those pictures then, as an edit? I love the look of it, I will have to do a run-through soon. I'm sure everybody was a bit suspicious about the layout at the start, but it looks like it's all going to pay off soon-ish. Oh, and if my part is "worth the trouble fixing it" then I'll take that as the best complement anybody's ever given me! This map will surely be the only map in which you effectively change map every area you go through, and I'm sure that will become more evident as the detailing gets under way. But that's a good thing, tc is fragmented and any kind of recognisability is good news (hydro is definately the most confusing map to date)
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
I must apologize about my lack of updates these last few weeks. Some RL thing came up that couldn't wait. I'm still in the process of dealing with them, but I have enough time to post and do some more work on the map now.

I do apologize Tapp, for the damage done to your section. The process I used to put the map together could have been done with significantly less difficulty if I had known then what I know now. Many of the errors in your section in particular are my fault.

Currently I'm "crunching" the map down to reduce runtimes on the E-W portions. Hopefully by tomorrow I'll have the map working and ready to test again. Once I finish this (rather major) revision I will be returning to the list once again to find people interested in adjusting the layout of the existing stages based on feedback we get during the next playtest.
 
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Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
UCMP_dev_7a is uploaded and going onto my server as I type this. I'll be announcing a playtest for it soon. Download it here.

I am also currently contacting the next people on the list, for additional layout changes and the first bits of detailing. The steps for any person detailing or making layout changes in the standard rotation will be listed below, and must be followed exactly or else I will not accept any work done. Provided everybody follows the instructions properly, we will be able to have any number of people working on the map (however I will cap this at four people at a time to prevent too many overlaps.)

Steps for editing the UCMP:

1. Before you start, group EVERYTHING on the map into a single group. (The VMF I provide will have the entire map grouped before it arrives to you.)
2. To edit existing geometry/entities:
a.Select the specific brush(s) or entity you wish to edit.
b. Ungroup the brush(s) or entity that you wish to edit. Make sure you do not ungroup the entire map!
c. Make your change!
3. Add your own changes.
4. Make anything that isn't a world brush or largish wall into a func_detail with cntrl-t
5. Compile the map with VIS and RAD set to NO to make sure nothing leaks.
6. Delete parts of the map that you did NOT edit (the ones all in the big group!)
7. zip or rar your VMF map and upload it.

If you want to get more involved, or just know when our next playtest is, join our Steam group as well! Check us out at: http://steamcommunity.com/groups/UCMP
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
Unfortunately no. From experience, a disabled visgroup will still get selected by a drag-select or ctrl-a.
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
Gamemode news! I've finally (for real this time) quashed the null-round bug! No longer will you be forced to wait for several minutes inside of a blocked-off spawn while the other team caps a pointless point!
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I know we only tested this with like 4 people, but already in my mind it looks much too large. It could be 1/4 to 1/2 the size it is now and still might be a little roomy. I would seriously suggest getting other peoples' opinions on overall map size before continuing further on, because getting about the right size early on will save a ton of head ache later.

The middle point also stinks.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
The map is in pre-alpha right now. ie, it's not even ready to be tested yet.
 

Steff0o

L6: Sharp Member
May 31, 2009
295
132
I'm in :p
it Will be great to work at a big project
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
Updated the participant list.

I'll be sending more PM's a little later this week. If anybody wishes to do a second round of work please feel free to sign up again now.

No, the game mode doesn't work properly still. I'm still working on it. I'll keep you all informed.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Hey wait, since it says I've only been contacted, does that mean I shouldn't have started detailing yet?
 

Ten19

L2: Junior Member
Jun 17, 2009
85
38
I would definitely love to help out with some detailing (or whatever else is needed), drop me a line!