- Nov 12, 2007
- 1,128
- 746
A conversation in the steam chat got me thinking it might be interesting if people posted screenshots of their maps minus all of the details and such that don't affect visibility, showing just the basic underlying structure. There might be some interesting comparisons to make on level construction.
To get a good hammer screenshot of your map's structure, do the following:
I'll get it started:
Outside in cp_science2:
Backyard (point C) in cp_roswell:
Courtyard area (point A) in cp_roswell:
Feed storage area (point B) in cp_roswell:
To get a good hammer screenshot of your map's structure, do the following:
- Find a good spot to take a picture of and make your 3d view large enough for a good shot.
- Click the "Auto" tab in your visgroups sidebar.
- Uncheck "Tool Brushes", "Entities", and "World Detail".
- Open up the "World Geometry" group and uncheck "Displacements"
- Set the 3d view to "3d Flat"
- Hit your print screen key and paste it into an image editor.
- Recheck "World Detail".
- Set the 3d view to one of the Textured settings.
- Take another screenshot.
I'll get it started:
Outside in cp_science2:
Backyard (point C) in cp_roswell:
Courtyard area (point A) in cp_roswell:
Feed storage area (point B) in cp_roswell: