CTF A/D playstyle demonstration video

hadlock

L1: Registered
Jul 5, 2009
19
31
Can someone please post a simple demonstration video on how CTF A/D differs from regular CTF (why did you guys decide to use the same CTF prefix for this gametype:facepalm:), and walk through how the gametype works, along with some of the weird oddities (Premuda doesn't spawn the second intel at spawn) or rules (you can cap the intel on Haarp with the defending team inside the capture zone). It would be a lot more educational to new players if we could just point them to a specific video (or if this video exists, link to it from this page - http://plrctf.tf2maps.net/ since that seems to be the link making the rounds currently.

Thanks for your consideration.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
They're called CTF maps because you capture the flag. It's no different then the variations of CP (A/D and 5CP).

Anyway, here is an instructional video for Icarus' Vector.

[ame="http://www.youtube.com/watch?v=vgJ889JevyI"]YouTube- Vector Instructional Film (Work in Progress)[/ame]
 
Aug 19, 2008
1,011
1,158
Yeah, A/D Ctf differs in some points, there was no default settings for this gametype from valve, so everyone took their own approach to the gametype to see what fits best

haarp can´t be blocked because you need to touch the table, which is always in a remote corner of the capzone
premuda´s intel spawns on the capped point because i didn´t want blu to have run all the way back should it return attacking 2nd cap, and having it right out of spawn would cancel the carrier out from using teleport, hence focing him to run
vector chose to use the same intel-spawn after the 1st cap

so yeah, we were trying out what fits best, might be confusing but neccessary and we´ll see what prevails :)
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
We decided to keep the ctf title for a couple reasons. One, players are unlikely to recognize a new prefix that hasn't been endorsed by Valve. And two, flags are the basis for points, regardless of how they are earned. Like if a regular A/D map had a single flag that opened a shortcut, you'd still use 'cp_'. Usually the intel does spawn at Blu for ease of reference. But ultimately it's a balance decision left to the author.

I think the best advice to tell people is that b/c of the size and complexity of these maps, paying attention to signs and the custom hud is far more important than in other game modes. Red should be able to block caps by standing in the zone, so what you describe in Haarp sounds like a simple bug. I would still love to see a tutorial video though ;)
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
Also, lots of wrong info in this thread.

You can block captures in HAARP, and the block zone is the whole room, whereas the capture zone is right by the desk.

And in Vector the flag does return to spawn after you capture the first CP in a section (with the exception of the last area).
 
Last edited:

Wegason

L3: Member
Aug 16, 2009
147
64
When i've played HAARP it has been capped while people are in the zone so to speak
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
When i've played HAARP it has been capped while people are in the zone so to speak

No, that doesn't happen. I mean, I would know, I did place those brush entities, and it's not like they'll just decide to not block captures whenever they want. It's the same entity set-up as Vector, by the way.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
While I obviously don't know HAARP as well as you would or anything, an easily overlooked aspect of Control Points is that the team_control_point must have its own name listed under "RED Previous Required Point 1" (or whoever is defending) in order for it to be properly blocked. Given that all CP/CTF hybrids must be created by someone who isn't Valve, it's possible and in fact rather probable that something like that would be passed over.

From my own experiences on HAARP there's never been any problems with the point being blocked, but it's very easy to miss so I thought I'd throw it out there just in case!