Shadows even w/ shadows off.

strangemodule

L5: Dapper Member
Sep 10, 2009
223
59


Alright, I have a small problem. You see, my tracks on my map have shadows under them, but all the tracks have "Disable Shadows" set to "Yes". Nothing is above them to make shadows like these and this happens with almost all my tracks. Is there something I need to do or is my lighting not strong enough or what else?

Thanks in advance.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
[ame="http://forums.tf2maps.net/showthread.php?t=2994"][Tutorial] REMOVING UGLY SHADOWS - TF2Maps.net[/ame]

Its a sticky for a reason.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
@Aly. being stuck in the ground wouldn't make the ground dark it would make the tracks dark.

But the props giving off shadows is disabled...so you're telling me they're making shadows even though they are specifically told not to?

The hell man.

No. I'm telling you that turning the shadows off isnt the right responce to the problem of them casting shadows. Compile with -staticproppolys and you don't need to turn the shadows off because it only just darkens the ground where they are and looks quite natural.

Since you have shadows when they're set to not shadow, you may have inadvertantly duplicated the props without changing their location. because the flicker from zfighting is one texture or.... the same texture, you can't see it. then if you select one and not the other when you're disabling shadows the other will still cast bounding box shadows (no collision mesh method for shadows). Check by selecting the tracks (individually not with a box selection) then moving them slightly.
 

strangemodule

L5: Dapper Member
Sep 10, 2009
223
59
@Aly. being stuck in the ground wouldn't make the ground dark it would make the tracks dark.



No. I'm telling you that turning the shadows off isnt the right responce to the problem of them casting shadows. Compile with -staticproppolys and you don't need to turn the shadows off because it only just darkens the ground where they are and looks quite natural.

Since you have shadows when they're set to not shadow, you may have inadvertantly duplicated the props without changing their location. because the flicker from zfighting is one texture or.... the same texture, you can't see it. then if you select one and not the other when you're disabling shadows the other will still cast bounding box shadows (no collision mesh method for shadows). Check by selecting the tracks (individually not with a box selection) then moving them slightly.

Oh, I get it now. Thanks man.