Concerning CTF maps...

RideTheCatfish

L1: Registered
Oct 13, 2009
18
0
I'm in the brainstorming process at the moment for a new map, and I'll try to word this the best I can...

Basically, do CTF maps always have to be near-perfect straight-aways, where one base is directly across from the other? Or does it have more to do with each side of the map being perfectly alike in the sense where neither team gets a geographical advantage?
 
Feb 17, 2009
1,165
376
It should perfectly alike (mirrored), so that no one team doesn't have advantage over the other.
 

Nosher

L4: Comfortable Member
Feb 3, 2008
184
20
I'm in the brainstorming process at the moment for a new map, and I'll try to word this the best I can...

Basically, do CTF maps always have to be near-perfect straight-aways, where one base is directly across from the other? Or does it have more to do with each side of the map being perfectly alike in the sense where neither team gets a geographical advantage?

My CTF is not directly across....

....here is the top down screenie to give you an idea...

hl22009-04-0415-56-03-79.jpg


It just has to be symmetrical, that's all...

Nosh
 

Icarus

aa
Sep 10, 2008
2,245
1,210
doesn't have to be straight across, but making it too convoluted will have you flooded with "I'm lost this map sucks" comments.
 

RideTheCatfish

L1: Registered
Oct 13, 2009
18
0
How about a hypothetically "S-shaped" CTF map, where the bases would be on opposite ends of of the "S"? It wouldn't exactly be mirrored, but the map could still be 'divided' up equally between the two teams, and there would still be no geographical advantage.

EDIT: Nosher's map is essentially what I'm talking about.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Maybe it would make the map a bit too big, but if you try to keep it close, it should work.

Maybe snipers will complain because there are no such good spots like on 2fort, but i would appreciate not being shot everytime attacking the enemy base :D
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
You actually do not have to have symmetrical bases. But that is what you should absolutely do for balance and gameplay purposes. You can make the two bases face eachother like 2Fort, do what Nosher did, or do what 1Fort did. 1Fort made a circular map where the bases are actually in the same building (you can see the other team's intel room from your intel room). It's a nice change.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
This can be compensated by arrow signs.
Even then its not a real excuse, many times people dont realy watch at the arrows until they are lost already or interested in the map after playing a few rounds to find new routes. This is why the basic shape of the map should be easy. Ofcourse, it can be a map with alot of bends, as long as its easy.

My favorite shape of a CTF map is an 8. Simply because there is 1 central area, 2 bases each having 2 routes. It worked in allmost any game no matter how complex the 8 is actualy performed. All that is needed is that each area shows the routes easily. turbine is a good example of it (yes, there are some vents but thats a detail route, its not like you can use that route for major attacks most of the time).