- Oct 8, 2009
- 36
- 0
Ive been making a multistaged tug-o-war map, and encountered a pl logic problem...
When blue team wins, the stage advances.
When red team wins, teams are being swapped as if its an attack/defense mode.
Is there a way to make it work like a payload race, but without the dual cart HUD?
Or to swap teams and change stages manually?
When blue team wins, the stage advances.
When red team wins, teams are being swapped as if its an attack/defense mode.
Is there a way to make it work like a payload race, but without the dual cart HUD?
Or to swap teams and change stages manually?