- Nov 7, 2009
- 13
- 0
Hey, first post.
I want to make a TF2 Abstract map like this: [ame="http://www.youtube.com/watch?v=iBN-sS79m88&feature=related"]YouTube- Mirrors Edge DLC Map Pack- Kinetic Gameplay PLUS Twister Achievement[/ame]
Baiscally a large tower of floating cubes on an Arena map. Falling would mean death and instant respawn in your team's respawn, if it isn't Arena of course.
I don't think it'd be that hard as all it is a a mess of floating cubes. I'd have to make enough for every class to jump from, forcing them to take different paths, so like a Heavy would have to take a different path to a scout, but a Soldier can just rocketjump straight up.
Any help on where to start? This is my first map.
I want to make a TF2 Abstract map like this: [ame="http://www.youtube.com/watch?v=iBN-sS79m88&feature=related"]YouTube- Mirrors Edge DLC Map Pack- Kinetic Gameplay PLUS Twister Achievement[/ame]
Baiscally a large tower of floating cubes on an Arena map. Falling would mean death and instant respawn in your team's respawn, if it isn't Arena of course.
I don't think it'd be that hard as all it is a a mess of floating cubes. I'd have to make enough for every class to jump from, forcing them to take different paths, so like a Heavy would have to take a different path to a scout, but a Soldier can just rocketjump straight up.
Any help on where to start? This is my first map.
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