Upstream

Cornstarch

L1: Registered
Apr 18, 2009
8
0
Alright, this is the first map that I got far enough into without getting burnt out. (Probably because it's so small). Don't have time (and not really sure where) to upload the file but I plan on doing that soon. So in the meantime let me know what you guys think from the pics. Constructive criticism is appreciated.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Umm i understand this is your first map so i'd look at the sdk tutorials in the hl2mapsrc folder about cubemaps etc.

However does look quite good
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
It's a good start, but you'll probably want more than 2 ways to get onto the control point.

Also, to stop the purple checkers on reflective surfaces you'll need to "compile cubemaps". To do this, have sv_cheats set to 1 (sv_cheats 1) in your console. Then type "buildcubemaps" into your console. When this is finished type "mat_reloadallmaterials" into your console and this will refresh your memory cache and update your map version with the built cubemaps. You now have reflections.

For a more comprehensive guide:

mat_specular 0 turns off all reflections, so when you build the cubemaps you don't get pink in them. mat_hdr_level changes the HDR setting, 0 is off and 2 is on full.

Propper method:
-load the map
-mat_specular 0
-buildcubemaps
-disconnect
-mat_hdr_level 0
-map <mapname>
-buildcubemaps
-disconnect
-mat_specular 1
-mat_hdr_level 2
-reload map and enjoy

Either will work for you, although this assumes you use HDR on full as default, and compiles reflections for HDR as well.

You will also need an env_cubemap placed within your map to make your reflections. This entity determines where reflections are calculated. You will need one near each reflective surface, and preferably more area's due to reflective weapon models such as the snipers scope. You only need one to initiate cubemaps however, and will do just to look around your map and take nicer screenshots.
 
Last edited:

h3r1n6

L4: Comfortable Member
Sep 7, 2009
158
95
I think the layout is too simple, at least from what I see from the screenshots.

It is too small, too simple and balance won't be good. You should add another area or two where players can go to and make it a bit bigger/more complex, Take a look at arena_well, I think that should be the minimum in terms of size. It might be cool for 2v2 scout though.
 

Cornstarch

L1: Registered
Apr 18, 2009
8
0
Ok, general consensus is that you guys love cubemaps. :eek:hmy: I figured why need them since its just an alpha but meh. Thanks for putting it in here now so I don't have to go rummaging through my bookmarks to find it. ;)

@gamemaster Not my first map, just the first that I feel I can shove out the door and have stand on its own (shaky) legs. My other two are unfortunate brutes (3 stage cp and 3 stage pl) that are fairly close but the third stages needed an unfortunate amount of work. (And I didn't feel like staring at them anymore :p) Thinking more on them though I might show some pics later to get responses and might get back to them.
 
Last edited: