"Invasion/Bombing Run" esque gamestyle.

Masakari

L1: Registered
May 14, 2008
26
8
So, I hate to say I'm "new" at making maps, but I will say I'm new to attempting to make good maps - all the maps I've made so far have been for fun nights and for a crazy modification made by the code monkey around our place (Nothing fullbright or dev textured though! I take pride in having standards!).

Most recently, he suggested making an "invasion" style of gameplay for TF2. In essence, a limited amount of intelligences in the time period (I have it set to twenty in ten minutes) that spawn in the exact center of the map, and the goal is to cap as many of them in the enemy base as possible (With only one flag spawning at a time). When the intel is dropped, it will "die" after five seconds, but during that five seconds either team can pick the intelligence up. If the intel is either capped or not picked up five seconds after it has been dropped, the intel "dies", meaning the number of intelligences available to capture is reduced by one. The team to capture the most intelligences before either the number of intelligences

I made sure to take precautions to prevent the more obvious of problems occuring. The entire middle area was set as a very large nobuild zone, and the area immediate underneath and around the intelligence was made so that it could not be camped by stickies. In essence, all the things that would turn the map from a potential good time to a camping nightmare.

I managed to make the system through a lot of trial and error with entities, and converted an existing map to this "invasion" gametype. (Although since it was merely a proof of concept map, it wasn't released outside of a locked-down server in my community). Of course, the map I used I don't think was well-suited to that mode, so it wasn't worthwhile doing any more work on it. Until, of course, I started working on my map again, and thought there might be a chance of success on it.

Basically, I'm asking two things - has this been attempted before, and is it worth pursuing as a viable game option? I'm hoping to get an alpha of this out in the next couple of days - just want to do some tweaking to the map before I embarass myself show it off to everyone.

Thanks for the input in advance!
 

Smetzle

L3: Member
May 20, 2009
112
51
Sounds like an interesting and, potentially, very fun idea, but I would suggest using map design to counter campers etc. rather than 'artificial' methods such as a giant nobuild brush, which could leave the player confused as to why they can't build in an area which would normally be built upon, or why their stickies aren't sticking to stickyable surfaces :p
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Hi Masakari!

I think it sounds like a promising game mode, sort of a combination of the normal ctf and the more popular a/d ctf game mode.

I don't know if this particular game mode has been done, but I know a similar one has been set up where a flag spawns in each player's base and they have to be carried into the enemy's capture zone to score (I think Mangy Carface had one iirc that was a lot of fun, ice themed, killed you when you capped, unless it was done by someone else.)

Good luck with the map!
 

Blue552

L3: Member
Sep 16, 2009
137
18
Yea it's new and any new game types are always worth testing. I think if done properly it could work well.
 

Masakari

L1: Registered
May 14, 2008
26
8
Bomb factory/boomtown sounds a little different than the idea I had. The intelligence for "Invasion" isn't timed, so I guess in theory someone could hide with the intelligence forever (Though I doubt they'd get far). As well, there are no explosions or anything - just running it to the enemy base to get points.

I think I'll release it with my alpha and people can judge from there. Can't hurt, after all!
 

Jethro

MUSty Complainer
Nov 2, 2009
287
281
L4D2's Scavenge mode sounds like this. But I like the idea myself! :D