Stop func_respawnroom from blocking buildings

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
sorry to double thread, but I think the title was putting people who didnt know about zf off.

so:
How do I stop func_respawnroom from blocking buildings? I don't mind, and would like to disable respawning on setup end anyway, although I think the zf plugin already does this.
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Ive never done this but heres what my guess would be.

A logic auto that onRoundstart disable <Your respawn room> fire-once yes thats my guess
 
Last edited:

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Why would you want to change this behavior? Do you really want griefer engineers to be able to put a teleport exit in the spawn that enemies can come through?

IMO this is something which should be the ZF mod's responsibility to alter. One thing you might try is to have it be a tall room, and players spawn and fall a short distance. The bottom area would be open for building.