- Sep 6, 2009
- 12
- 0
hi i am building a map right now
everything worked perfect
but after i builded my skybox i got a big problem
when vvis.exe starts loading he is getting to 100 cpu ( got 10 gb ram)
and my map does not load after that ( he just freezes)
ill think that this is the problem:
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
but how to slove that?
edit : my 3d skybox is a sea
everything worked perfect
but after i builded my skybox i got a big problem
when vvis.exe starts loading he is getting to 100 cpu ( got 10 gb ram)
and my map does not load after that ( he just freezes)
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\dutchpower2\team fortress 2\tf\materials
Loading C:\Users\rob\Documents\tf2\The_Docks_002.vmf
Patching WVT material: maps/the_docks_002/egypt/sand_floor_blend_04_wvt_patch
Patching WVT material: maps/the_docks_002/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\rob\Documents\tf2\The_Docks_002.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (233441 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1652 texinfos to 1146
Reduced 123 texdatas to 109 (5441 bytes to 4856)
Writing C:\Users\rob\Documents\tf2\The_Docks_002.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\dutchpower2\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\dutchpower2\team fortress 2\tf" "C:\Users\rob\Documents\tf2\The_Docks_002"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\users\rob\documents\tf2\The_Docks_002.bsp
reading c:\users\rob\documents\tf2\The_Docks_002.prt
1680 portalclusters
5283 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2. ( freeze here )
ill think that this is the problem:
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
but how to slove that?
edit : my 3d skybox is a sea
Last edited: