- Jul 6, 2009
- 35
- 13
Greetings,
Our server runs the Themes v0.8 plugin that allows the server to change the theme of the map while playing, it even loads particles. I have no idea how J-factor does what he does, but I'm sure I've seen the weather change from dustbowl to viaduct and then...mess up and I saw it happen while playing on the same map.
My question is:
Is there a way to create a map that will change the theme: ligthing, fog, shadows and skybox, on my command?
I have been experimenting and I have been able to change the fog, emulating the control scheme that Valve provided with the 2Fort map; and I like to believe the light_enviroment can be tinkered with too.
However I'd really like to know if I can change the skybox texture too; with triggers of course. What I'm trying to accomplish is a map that can host several themes at the same time; by dynamically changing the theme when the player enters a given area; I believe this concept will go well with a gametype I'm "developing".
Creating a custom skybox that holds the several transitions from one theme to another is beyond me; the creative obstacle is insurmountable for me but if there's a technical way for me to exploit the engine to change between existing skyboxes; I will try to learn it.
Any help and ideas are welcomed, but I'll finish the layout and get the gametype working for the next map; before even attempting to add fog controllers; I really need to work on a different map other than Lumbercamp, or I'll never finish it.
Our server runs the Themes v0.8 plugin that allows the server to change the theme of the map while playing, it even loads particles. I have no idea how J-factor does what he does, but I'm sure I've seen the weather change from dustbowl to viaduct and then...mess up and I saw it happen while playing on the same map.
My question is:
Is there a way to create a map that will change the theme: ligthing, fog, shadows and skybox, on my command?
I have been experimenting and I have been able to change the fog, emulating the control scheme that Valve provided with the 2Fort map; and I like to believe the light_enviroment can be tinkered with too.
However I'd really like to know if I can change the skybox texture too; with triggers of course. What I'm trying to accomplish is a map that can host several themes at the same time; by dynamically changing the theme when the player enters a given area; I believe this concept will go well with a gametype I'm "developing".
Creating a custom skybox that holds the several transitions from one theme to another is beyond me; the creative obstacle is insurmountable for me but if there's a technical way for me to exploit the engine to change between existing skyboxes; I will try to learn it.
Any help and ideas are welcomed, but I'll finish the layout and get the gametype working for the next map; before even attempting to add fog controllers; I really need to work on a different map other than Lumbercamp, or I'll never finish it.
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