I've been told that this forum is against redoing Valve maps...well I'm sorry if any of you don't like this, but I'm just here for help. I downloaded a decompiled version of koth_sawmill and began working on an xmas version a few days ago. I'm using VBCT to compile it, I haven't tried compiling with source SDK itself yet. Everything works except for two things. One, all the reflections are purple. I tried building cubemaps if that makes any difference, but it didn't change. And two, some doorways are blocked by a box with an "area portal" texture that's visually and physically there, so I can't walk through them. Here's pics, any help for fixing this would be great you guys