Owl

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
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Owl (Arena)
Alpha 2 (Gameplay testing)
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-CREATED BY-----
Aidan 'Owlruler' Currah
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-CONTENT BY-----
Nineaxis - paint overlays
The Swamp team - models
Psy - Rain particles with collisions
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-THANKS TO------
Zpqrei
DaBeatzProject
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I'm looking for feedback on gameplay at the moment and pickup placement. Ignore the fact that it is detailed! The only reason for this is that I get easily bored and I found that detailing as I go along keeps me working on on a map for longer.
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
It looks okay, but I found some missing textures, and it may be those paint spots.

Also, liked the little rocket at the end :3

missing textures?!
WHERE!
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
missing textures?!
WHERE!

All on BLU's side:

arena_owl_a20032.jpg

arena_owl_a20033.jpg

arena_owl_a20034.jpg

arena_owl_a20035.jpg

arena_owl_a20036.jpg
 

Tinker

aa
Oct 30, 2008
672
334
That's not weird, lots of maps have roads going to doors. It's probably a coincidence, not evil intent :p
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
It's funny how those things are always noticed quickly, and how they get pointed out by whoever it concerns.

Owl, I played this with you yesterday, I just felt really flat, needed more than building ledges that you can jump to and from. And the CP Building need some holes in the roof, Soldiers were jumping up on there, fighting, then getting stuck up there due to fall damage restricting them.

Also, because it was so flat, it was very open, and I'd imagine a Sniper could have a lot of leverage there, not be overpowered, but just a lot of versatility.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Okay i'd have to have a look around in your map however i do like your lighting.
However i'd listen to what other people say if i were you: Check for errors and pakrat any custom materials etc if you haven't already.