- May 14, 2009
- 248
- 17
My soundscape is driving me nuts. There is one sound, in particular, that just gets looped over and over, no matter where you go in the map.
If you look at the code below, there's one instance of the sound "ambient/desert_wind_high.wav" (in the soundscape "Industry.RedTrainyard"). It just won't stop playing sometimes. I went over the code with a fine tooth comb, but I can't spot any missing characters, braces, commas, anything like that.
The sound seems to occur on the Red side of the map. When you spawn from the Red side, it plays incessantly, but when you spawn from the Blu side, the soundscape seems to be good. I figured it was a position of the env_soundscape or the env_soundscape_proxy, but they all seem good.
Also, when you load the map it sounds like multiple instances of the sound start to play over top of each other. The welcome camera points at this soundscape, so maybe that has something to do with it.
Any help would be really appreciated.
If you look at the code below, there's one instance of the sound "ambient/desert_wind_high.wav" (in the soundscape "Industry.RedTrainyard"). It just won't stop playing sometimes. I went over the code with a fine tooth comb, but I can't spot any missing characters, braces, commas, anything like that.
Code:
"Industry.RedSpawn"
{
"dsp" "1"
"playlooping"
{
"volume" "0.2"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/desert_indoors.wav"
}
}
"Industry.RedTrainyard"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/desert_wind.wav"
}
"playrandom"
{
"volume" "0.1,0.4"
"attenuation" "0.1"
"pitch" "100"
"time" "15,20"
"rndwave"
{
"wave" "ambient/desert_wind_high.wav"
"wave" "ambient/dog1.wav"
"wave" "ambient/dog2.wav"
"wave" "ambient/dog3.wav"
"wave" "ambient/dog4.wav"
"wave" "ambient/crow1.wav"
"wave" "ambient/crow2.wav"
"wave" "ambient/crow3.wav"
"wave" "ambient/crow4.wav"
"wave" "ambient/hawk.wav"
}
}
}
"Industry.Truck"
{
"dsp" "1"
"playlooping"
{
"volume" "0.4"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/engine_idle.wav"
}
}
"Industry.Train"
{
"dsp" "1"
"playlooping"
{
"volume" "0.4"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/train_engine_idle.wav"
}
}
"Industry.BlueTrainyard"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/factory_outdoor.wav"
}
}
"Industry.Electrical"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/nucleus_electricity.wav"
}
}
"Industry.FactoryInside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.5"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/machine_hum.wav"
}
}
"Industry.Office"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/indoors.wav"
}
"playlooping"
{
"volume" "0.3"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/command_center.wav"
}
}
"Industry.BasicInside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.5"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/indoors.wav"
}
}
"Industry.VentGust"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/desert_wind_low.wav"
}
}
"Industry.RoofOutside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/outdoors_well.wav"
}
}
"Industry.RoofInside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.4"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/desert_indoors.wav"
}
}
"Industry.HvyMach"
{
"dsp" "1"
"playlooping"
{
"volume" "0.7"
"attenuation" "0.1"
"pitch" "100"
"wave" "ambient/lighthum.wav"
}
}
The sound seems to occur on the Red side of the map. When you spawn from the Red side, it plays incessantly, but when you spawn from the Blu side, the soundscape seems to be good. I figured it was a position of the env_soundscape or the env_soundscape_proxy, but they all seem good.
Also, when you load the map it sounds like multiple instances of the sound start to play over top of each other. The welcome camera points at this soundscape, so maybe that has something to do with it.
Any help would be really appreciated.